Mat_ZED_Preprocess.mat 979 B

123456789101112131415161718192021222324252627282930313233343536
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: Mat_ZED_Preprocess
  10. m_Shader: {fileID: 4800000, guid: 4d6f78ee2b470cc4d8888e0451b7b5e8, type: 3}
  11. m_ShaderKeywords: _EMISSION
  12. m_LightmapFlags: 1
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - <noninit>:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - _MainTex:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _MaskTex:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. m_Floats:
  34. - <noninit>: 1
  35. m_Colors:
  36. - <noninit>: {r: 1, g: 1, b: 1, a: 1}