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- using System;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.Rendering;
- public class EditPrefabAssetScope : IDisposable
- {
- public readonly string assetPath;
- public readonly GameObject prefabRoot;
- public EditPrefabAssetScope(string assetPath)
- {
- this.assetPath = assetPath;
- prefabRoot = PrefabUtility.LoadPrefabContents(assetPath);
- }
- public void Dispose()
- {
- PrefabUtility.SaveAsPrefabAsset(prefabRoot, assetPath);
- PrefabUtility.UnloadPrefabContents(prefabRoot);
- }
- }
- public class UpgradePluginToSRP
- {
- [MenuItem("ZED/Upgrade ZED Plugin to URP")]
- static void UpgradeToURP()
- {
- var SRP = GraphicsSettings.renderPipelineAsset;
- string zedRigMonoPath = "Assets/ZED/Prefabs/ZED_Rig_Mono.prefab";
- string zedRigStereoPath = "Assets/ZED/Prefabs/ZED_Rig_Stereo.prefab";
- string zedGreenScreenPath = "Assets/ZED/Examples/GreenScreen/Prefabs/ZED_GreenScreen.prefab";
- string zedPlanetariumPath = "Assets/ZED/Examples/Planetarium/Prefabs/Planetarium.prefab";
- if (GraphicsSettings.renderPipelineAsset != null)
- {
- if (SRP.GetType().ToString().Contains("UniversalRenderPipelineAsset"))
- {
- RenderingPipelineDefines.AddDefine("ZED_URP");
- RenderingPipelineDefines.RemoveDefine("ZED_HDRP");
- Material Mat_Zed_Forward_Lighting = Resources.Load("Materials/Lighting/Mat_ZED_Forward_Lighting_URP") as Material;
- Material Mat_Zed_GreenScreen = Resources.Load("Materials/Mat_ZED_GreenScreen_URP") as Material;
- Material Mat_Zed_Sun = Resources.Load("Sun/Materials/Sun_URP") as Material;
- // Modify prefab contents and save it back to the Prefab Asset
- using (var editScope = new EditPrefabAssetScope(zedRigMonoPath))
- {
- Transform frame = editScope.prefabRoot.transform.Find("Camera_Left").Find("Frame");
- if (frame)
- {
- frame.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame is not found");
- }
- }
- using (var editScope = new EditPrefabAssetScope(zedRigStereoPath))
- {
- Transform frame_left = editScope.prefabRoot.transform.Find("Camera_eyes").Find("Left_eye").Find("Frame");
- if (frame_left)
- {
- frame_left.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame Left is not found");
- }
- Transform frame_right = editScope.prefabRoot.transform.Find("Camera_eyes").Find("Right_eye").Find("Frame");
- if (frame_right)
- {
- frame_right.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame Right is not found");
- }
- }
- // Modify prefab contents and save it back to the Prefab Asset
- using (var editScope = new EditPrefabAssetScope(zedGreenScreenPath))
- {
- Transform frame = editScope.prefabRoot.transform.Find("Camera_Left").Find("Frame");
- if (frame)
- {
- frame.GetComponent<MeshRenderer>().material = Mat_Zed_GreenScreen;
- }
- else
- {
- Debug.Log("Frame is not found");
- }
- }
- using (var editScope = new EditPrefabAssetScope(zedPlanetariumPath))
- {
- Transform sun = editScope.prefabRoot.transform.Find("Sun").Find("sun");
- if (sun)
- {
- sun.GetComponent<MeshRenderer>().material = Mat_Zed_Sun;
- }
- else
- {
- Debug.Log("Planetarium is not found");
- }
- }
- }
- else
- {
- Debug.LogWarning("Trying to convert to URP without using URP !!");
- }
- }
- }
- [MenuItem("ZED/Upgrade ZED Plugin to HDRP")]
- static void UpgradeToHDRP()
- {
- var SRP = GraphicsSettings.renderPipelineAsset;
- string zedRigMonoPath = "Assets/ZED/Prefabs/ZED_Rig_Mono.prefab";
- string zedRigStereoPath = "Assets/ZED/Prefabs/ZED_Rig_Stereo.prefab";
- string zedGreenScreenPath = "Assets/ZED/Examples/GreenScreen/Prefabs/ZED_GreenScreen.prefab";
- string zedPlanetariumPath = "Assets/ZED/Examples/Planetarium/Prefabs/Planetarium.prefab";
- if (SRP.GetType().ToString().Contains("HDRenderPipelineAsset"))
- {
- RenderingPipelineDefines.AddDefine("ZED_HDRP");
- RenderingPipelineDefines.RemoveDefine("ZED_URP");
- Material Mat_Zed_Forward_Lighting = Resources.Load("Materials/Lighting/Mat_ZED_HDRP_Lit") as Material;
- Material Mat_Zed_GreenScreen = Resources.Load("Materials/Mat_ZED_Greenscreen_HDRP_Lit") as Material;
- Material Mat_Zed_Sun = Resources.Load("Sun/Materials/Sun_URP") as Material;
- // Modify prefab contents and save it back to the Prefab Asset
- using (var editScope = new EditPrefabAssetScope(zedRigMonoPath))
- {
- Transform frame = editScope.prefabRoot.transform.Find("Camera_Left").Find("Frame");
- if (frame)
- {
- frame.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame is not found");
- }
- }
- using (var editScope = new EditPrefabAssetScope(zedRigStereoPath))
- {
- Transform frame_left = editScope.prefabRoot.transform.Find("Camera_eyes").Find("Left_eye").Find("Frame");
- if (frame_left)
- {
- frame_left.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame Left is not found");
- }
- Transform frame_right = editScope.prefabRoot.transform.Find("Camera_eyes").Find("Right_eye").Find("Frame");
- if (frame_right)
- {
- frame_right.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame Right is not found");
- }
- }
- // Modify prefab contents and save it back to the Prefab Asset
- using (var editScope = new EditPrefabAssetScope(zedGreenScreenPath))
- {
- Transform frame = editScope.prefabRoot.transform.Find("Camera_Left").Find("Frame");
- if (frame)
- {
- frame.GetComponent<MeshRenderer>().material = Mat_Zed_GreenScreen;
- }
- else
- {
- Debug.Log("Frame is not found");
- }
- }
- using (var editScope = new EditPrefabAssetScope(zedPlanetariumPath))
- {
- Transform sun = editScope.prefabRoot.transform.Find("Sun").Find("sun");
- if (sun)
- {
- sun.GetComponent<MeshRenderer>().material = Mat_Zed_Sun;
- }
- else
- {
- Debug.Log("Planetarium is not found");
- }
- }
- }
- else
- {
- Debug.LogWarning("Trying to convert to HDRP without using HDRP !!");
- }
- }
- /*[MenuItem("ZED/Revert ZED Plugin to built-in RP")]
- static void RevertToBuiltInRP()
- {
- RenderingPipelineDefines.RemoveDefine("ZED_HDRP");
- RenderingPipelineDefines.RemoveDefine("ZED_URP");
- string zedRigMonoPath = "Assets/ZED/Prefabs/ZED_Rig_Mono.prefab";
- string zedRigStereoPath = "Assets/ZED/Prefabs/ZED_Rig_Stereo.prefab";
- string zedGreenScreenPath = "Assets/ZED/Examples/GreenScreen/Prefabs/ZED_GreenScreen.prefab";
- string zedPlanetariumPath = "Assets/ZED/Examples/Planetarium/Prefabs/Planetarium.prefab";
- Material Mat_Zed_Forward_Lighting = Resources.Load("Materials/Lighting/Mat_ZED_Forward_Lighting") as Material;
- Material Mat_Zed_GreenScreen = Resources.Load("Materials/Mat_ZED_GreenScreen_URP") as Material;
- Material Mat_Zed_Sun = Resources.Load("Sun/Materials/Sun_URP") as Material;
- // Modify prefab contents and save it back to the Prefab Asset
- using (var editScope = new EditPrefabAssetScope(zedRigMonoPath))
- {
- Transform frame = editScope.prefabRoot.transform.Find("Camera_Left").Find("Frame");
- if (frame)
- {
- frame.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame is not found");
- }
- }
- using (var editScope = new EditPrefabAssetScope(zedRigStereoPath))
- {
- Transform frame_left = editScope.prefabRoot.transform.Find("Camera_eyes").Find("Left_eye").Find("Frame");
- if (frame_left)
- {
- frame_left.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame Left is not found");
- }
- Transform frame_right = editScope.prefabRoot.transform.Find("Camera_eyes").Find("Right_eye").Find("Frame");
- if (frame_right)
- {
- frame_right.GetComponent<MeshRenderer>().material = Mat_Zed_Forward_Lighting;
- }
- else
- {
- Debug.Log("Frame Right is not found");
- }
- }
- // Modify prefab contents and save it back to the Prefab Asset
- using (var editScope = new EditPrefabAssetScope(zedGreenScreenPath))
- {
- Transform frame = editScope.prefabRoot.transform.Find("Camera_Left").Find("Frame");
- if (frame)
- {
- frame.GetComponent<MeshRenderer>().material = Mat_Zed_GreenScreen;
- }
- else
- {
- Debug.Log("Frame is not found");
- }
- }
- using (var editScope = new EditPrefabAssetScope(zedPlanetariumPath))
- {
- Transform sun = editScope.prefabRoot.transform.Find("Sun").Find("sun");
- if (sun)
- {
- sun.GetComponent<MeshRenderer>().material = Mat_Zed_Sun;
- }
- else
- {
- Debug.Log("Planetarium is not found");
- }
- }
- }*/
- }
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