1234567891011121314151617181920212223242526272829303132333435363738 |
- using UnityEngine;
- namespace Assets.Logging.Poco
- {
- public class ObjectDataSDK
- {
- public int id;
- public string uniqueObjectId;
- public int rawLabel;
- public sl.OBJECT_CLASS objectClass;
- public sl.OBJECT_SUBCLASS objectSubClass;
- public sl.OBJECT_TRACK_STATE objectTrackingState;
- public sl.OBJECT_ACTION_STATE actionState;
- public float confidence;
- public System.IntPtr mask;
- public Vector2[] imageBoundingBox;
- public Vector3 rootWorldPosition; //object root position
- public Vector3 headWorldPosition; //object head position (only for HUMAN detectionModel)
- public Vector3 rootWorldVelocity; //object root velocity
- public Vector3[] worldBoundingBox; // 3D Bounding Box of object
- public Vector3[] headBoundingBox;// 3D Bounding Box of head (only for HUMAN detectionModel)
- public Vector2[] skeletonJointPosition2D;// 2D position of the joints of the skeleton
- public Vector3[] skeletonJointPosition;// 3D position of the joints of the skeleton
- public float[] positionCovariance;// covariance matrix of the 3d position, represented by its upper triangular matrix value
- public float[] keypointConfidence;
- public Vector3[] localPositionPerJoint;
- public Quaternion[] localOrientationPerJoint;
- public Quaternion globalRootOrientation;
- }
- }
|