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- //======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
- //Displays the navMesh above the current depth
- Shader "Custom/Unlit Transparent"
- {
- Properties
- {
- _Color("color", Color) = (1.0, 1.0, 1.0, 1.0)
- _Offset("Offset", Range(-200,-20)) = -20
- }
- SubShader
- {
- Tags { "RenderType"="Transparent" "Queue"="Transparent" "IgnoreProjector" = "True" }
- Blend SrcAlpha OneMinusSrcAlpha
- ZWrite Off
- Offset [_Offset],-2
- Pass
- {
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- float4 vertex : SV_POSITION;
- };
- sampler2D _MainTex;
- float4 _MainTex_ST;
- float4 _Color;
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- return _Color;
- }
- ENDCG
- }
- }
- }
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