DetectionFrameLogger.cs 873 B

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  1. using System;
  2. using System.IO;
  3. using System.Text;
  4. using UnityEngine;
  5. namespace Assets.Logging
  6. {
  7. internal class DetectionFrameLogger : ILogger<DetectionFrame>
  8. {
  9. public void Log(DetectionFrame frame)
  10. {
  11. var builder = new StringBuilder();
  12. builder.AppendLine($"{DateTime.Now}: Detected {frame.objectCount} objects");
  13. int count = 0;
  14. foreach(var detectedObject in frame.detectedObjects)
  15. {
  16. count++;
  17. var position = detectedObject.Get3DWorldPosition();
  18. builder.AppendLine($"{DateTime.Now}: Object {count} detected at ({position.x}|{position.y}|{position.z}). Type: {detectedObject.objectClass}");
  19. }
  20. File.AppendAllText(@"C:\Users\nick.steyer\SmartStreetLight\log.txt", builder.ToString());
  21. }
  22. }
  23. }