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- using Assets.StreetLight.Scripts;
- using System;
- using System.Linq;
- using UnityEngine;
- public class CalibrationTestMarkerBehavior : MonoBehaviour
- {
- PersonManager PersonManager => personManagerLazy.Value;
- Lazy<PersonManager> personManagerLazy;
- private void Awake()
- {
- personManagerLazy = new Lazy<PersonManager>(FindObjectOfType<PersonManager>);
- }
- void Update()
- {
- var firstPersonFound = PersonManager.Persons.FirstOrDefault();
- if (firstPersonFound != null)
- {
- var marker = GameObject.Find("CalibrationTestMarker");
- marker.transform.position = firstPersonFound.GetUnityPosition();
- }
- }
- }
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