DetectionFrameLogger.cs 291 B

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  1. using System;
  2. using UnityEngine;
  3. namespace Assets.Logging
  4. {
  5. internal class DetectionFrameLogger : ILogger<DetectionFrame>
  6. {
  7. public void Log(DetectionFrame frame)
  8. {
  9. Debug.Log($"{DateTime.Now}: Detected {frame.objectCount} objects.");
  10. }
  11. }
  12. }