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- using UnityEngine;
- namespace Assets.Logging.Poco
- {
- public class ObjectDataSDK
- {
- public int id;
- public string uniqueObjectId;
- public int rawLabel;
- public sl.OBJECT_CLASS objectClass;
- public sl.OBJECT_SUBCLASS objectSubClass;
- public sl.OBJECT_TRACK_STATE objectTrackingState;
- public sl.OBJECT_ACTION_STATE actionState;
- public float confidence;
- public System.IntPtr mask;
- public Vector2[] imageBoundingBox;
- public Vector3 rootWorldPosition;
- public Vector3 headWorldPosition;
- public Vector3 rootWorldVelocity;
- public Vector3[] worldBoundingBox;
- public Vector3[] headBoundingBox;
- public Vector2[] skeletonJointPosition2D;
- public Vector3[] skeletonJointPosition;
- public float[] positionCovariance;
- public float[] keypointConfidence;
- public Vector3[] localPositionPerJoint;
- public Quaternion[] localOrientationPerJoint;
- public Quaternion globalRootOrientation;
- }
- }
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