//======= Copyright (c) Stereolabs Corporation, All rights reserved. =============== Shader "Point Cloud/Disk" { Properties { _Tint("Tint", Color) = (0.5, 0.5, 0.5, 1) _PointSize("Point Size", Float) = 0.05 } SubShader { Tags { "RenderType"="Opaque" } Cull Off Pass { Tags { "LightMode"="ForwardBase" } CGPROGRAM #pragma vertex Vertex #pragma geometry Geometry #pragma fragment Fragment #pragma multi_compile_fog #include "Disk.cginc" ENDCG } } }