using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// Enables the attached GameObject if the OpenCV for Unity package isn't detected.
/// Used in the OpenCV ArUco example scene to indicate the package is missing via a Text object on the canvas.
///
public class EnableIfOpenCVNotDetected : MonoBehaviour
{
public GameObject objectToEnable;
void Awake ()
{
#if !ZED_OPENCV_FOR_UNITY
if(!objectToEnable)
{
objectToEnable = GetComponentInChildren().gameObject;
}
objectToEnable.gameObject.SetActive(true);
#endif
}
}