using UnityEngine; namespace Assets.Logging.Poco { public class ObjectDataSDK { public int id; public string uniqueObjectId; public int rawLabel; public sl.OBJECT_CLASS objectClass; public sl.OBJECT_SUBCLASS objectSubClass; public sl.OBJECT_TRACK_STATE objectTrackingState; public sl.OBJECT_ACTION_STATE actionState; public float confidence; public System.IntPtr mask; public Vector2[] imageBoundingBox; public Vector3 rootWorldPosition; //object root position public Vector3 headWorldPosition; //object head position (only for HUMAN detectionModel) public Vector3 rootWorldVelocity; //object root velocity public Vector3[] worldBoundingBox; // 3D Bounding Box of object public Vector3[] headBoundingBox;// 3D Bounding Box of head (only for HUMAN detectionModel) public Vector2[] skeletonJointPosition2D;// 2D position of the joints of the skeleton public Vector3[] skeletonJointPosition;// 3D position of the joints of the skeleton public float[] positionCovariance;// covariance matrix of the 3d position, represented by its upper triangular matrix value public float[] keypointConfidence; public Vector3[] localPositionPerJoint; public Quaternion[] localOrientationPerJoint; public Quaternion globalRootOrientation; } }