using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// After Setup() is called, plays a sound file once and then destroys itself.
/// Used by ZEDXRGrabber to play a sound file that will continue to play even if it's disabled.
/// To use, instantiate a gameObject and put this on it (or use a prefab) and call Setup() with the clip to be played.
///
public class TempAudioObject : MonoBehaviour
{
private AudioSource source;
private bool isSetup = false;
///
/// Tells this object which clip to play, and causes it to be destroyed as soon as it's done playing.
///
public void Setup(AudioClip clip)
{
source = gameObject.AddComponent();
//source.clip = clip;
source.PlayOneShot(clip);
isSetup = true;
}
///
/// If we've started playing, make sure we haven't finished playing it. If we have, destroy this object.
///
private void Update()
{
if(isSetup == true && source.isPlaying == false)
{
Destroy(gameObject);
}
}
}