Shader "Self-Illumin/Transparent/Cutout/Diffuse" { Properties{ _Color("Main Color", Color) = (1,1,1,1) _MainTex("Base (RGB) Trans (A)", 2D) = "white" {} _Cutoff("Alpha cutoff", Range(0,1)) = 0.5 _Illum("Illumin (A)", 2D) = "white" {} _EmissionLM("Emission (Lightmapper)", Float) = 0 } SubShader{ Tags{ "Queue" = "AlphaTest" "IgnoreProjector" = "True" "RenderType" = "Transparent" } LOD 200 CGPROGRAM #pragma surface surf Lambert sampler2D _MainTex; sampler2D _Illum; fixed4 _Color; struct Input { float2 uv_MainTex; float2 uv_Illum; }; void surf(Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; o.Albedo = c.rgb; o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a; o.Alpha = c.a; } ENDCG } Fallback "Transparent/Cutout/VertexLit" }