using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// Interface used by LaserShot_Player to deal damage. Implement in an object you want to be able to damage with the player's laser gun.
///
public interface ILaserable
{
///
/// Deal damage in some way.
///
/// How much damage to deal.
void TakeDamage(int damage);
}