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@@ -175,27 +175,28 @@ public class ZED3DObjectVisualizer : MonoBehaviour
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List<int> activeids = liveBBoxes.Keys.ToList();
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List<DetectedObject> newobjects = dframe.GetFilteredObjectList(showONTracked, showSEARCHINGTracked, showOFFTracked);
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- var dobj = newobjects.FirstOrDefault();
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- if (dobj != null)
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+
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+ int count = 1;
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+ foreach (var dobj in newobjects.Take(2))
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{
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+ GameObject bump = GameObject.Find($"Bump{count}");
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Bounds objbounds = dobj.Get3DWorldBounds();
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//Make sure the object is big enough to count. We filter out very small boxes.
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if (objbounds.size.x < minimumWidthToDisplay || objbounds.size == Vector3.zero) { }
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{
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-
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//Remove the ID from the list we'll use to clear no-longer-visible boxes.
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if (activeids.Contains(dobj.id)) activeids.Remove(dobj.id);
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//Get the box and update its distance value.
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GameObject bbox = GetBBoxForObject(dobj);
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- GameObject ball = GameObject.Find("Sphere");
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+
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//Move the box into position.
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Vector3 obj_position = dobj.Get3DWorldPosition();
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if (!ZEDSupportFunctions.IsVector3NaN(obj_position))
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{
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bbox.transform.position = obj_position;
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- ball.transform.position = obj_position;
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+ bump.transform.position = obj_position;
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if (floorBBoxPosition)
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{
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bbox.transform.position = new Vector3(bbox.transform.position.x, 0, bbox.transform.position.z);
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@@ -244,6 +245,8 @@ public class ZED3DObjectVisualizer : MonoBehaviour
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{
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ReturnBoxToPool(id, liveBBoxes[id]);
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}
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+
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+ count++;
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}
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}
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