FloatSensorDevice.java 2.4 KB

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  1. package de.tu_darmstadt.tk.SmartHomeNetworkSim.core.devices;
  2. import java.util.Random;
  3. import de.tu_darmstadt.tk.SmartHomeNetworkSim.core.SimulationManager;
  4. import de.tu_darmstadt.tk.SmartHomeNetworkSim.core.SmartDevice;
  5. import de.tu_darmstadt.tk.SmartHomeNetworkSim.core.scheduler.Schedulable;
  6. /**
  7. * A simple float sensor, which will generate float reading within the given bounds.
  8. *
  9. * @author Andreas T. Meyer-Berg
  10. */
  11. public class FloatSensorDevice extends SmartDevice implements FloatSensor, Schedulable {
  12. /**
  13. * Minimum value
  14. */
  15. private float min;
  16. /**
  17. * Maximum value
  18. */
  19. private float max;
  20. /**
  21. * Current value
  22. */
  23. private float val;
  24. /**
  25. * Previous value
  26. */
  27. private float oldVal;
  28. /**
  29. * Timestep it will be udpated again
  30. */
  31. long nextSimulationTime = 0;
  32. /**
  33. * Name of the sensor reading
  34. */
  35. private String infoName;
  36. /**
  37. * Initialize the Sensor
  38. */
  39. public FloatSensorDevice() {
  40. super();
  41. init();
  42. }
  43. /**
  44. * Create a new Sensor with the given name
  45. * @param name
  46. */
  47. public FloatSensorDevice(String name) {
  48. super(name);
  49. init();
  50. }
  51. public void init(){
  52. min = 10;
  53. max = 35;
  54. val = 22;
  55. oldVal = 22;
  56. infoName = "temperature";
  57. SimulationManager.scheduleEvent(this);
  58. }
  59. @Override
  60. public void setFSinfoName(String name) {
  61. this.infoName = name;
  62. }
  63. @Override
  64. public String getFSinfoName() {
  65. return infoName;
  66. }
  67. @Override
  68. public float getFSmax() {
  69. return max;
  70. }
  71. @Override
  72. public void setFSmax(float max) {
  73. this.max = max;
  74. }
  75. @Override
  76. public float getFSmin() {
  77. return min;
  78. }
  79. @Override
  80. public void setFSmin(float min) {
  81. this.min = min;
  82. }
  83. @Override
  84. public float getFSval() {
  85. return val;
  86. }
  87. @Override
  88. public void setFSval(float val) {
  89. this.oldVal = this.val;
  90. this.val = val;
  91. }
  92. @Override
  93. public void simulateTimeStep(long startTime, long duration) {
  94. }
  95. @Override
  96. public long getEventTime() {
  97. return nextSimulationTime;
  98. }
  99. @Override
  100. public void simulateEvent(long time) {
  101. updateData();
  102. //Update again in 10 seconds
  103. nextSimulationTime=time + 10000;
  104. SimulationManager.scheduleEvent(this);
  105. }
  106. private void updateData() {
  107. float newVal = val + (val-oldVal)+new Random().nextFloat()/2.0f-0.25f;
  108. newVal = Math.max(Math.min(newVal, max),min);
  109. this.oldVal = val;
  110. val = newVal;
  111. }
  112. }