Off-Line Interactor Recognition is used to read-out whether an off-line sensor was triggered or not.

Martin Herbers 91d2d27698 Changed object names 6 years ago
app 91d2d27698 Changed object names 6 years ago
gradle 8719a7b569 removed aFileChooser, Gradle update 6 years ago
misc a9b67e3d37 Dateien hochladen nach 'misc' 6 years ago
.gitignore 86cb702e3e gradle wrapper jar upload 6 years ago
LICENSE 7b6ec09d12 'LICENSE' hinzufügen 6 years ago
README.md c291e65740 'README.md' ändern 6 years ago
build.gradle d05cfb6189 Project cleanup? Launch icon changed 6 years ago
gradle.properties 2905a10dcb project upload 6 years ago
gradlew 5e93d70659 execution rights 6 years ago
gradlew.bat 2905a10dcb project upload 6 years ago
settings.gradle 2905a10dcb project upload 6 years ago

README.md

OLIR: Off-Line Interactor Recognition

Off-Line Interactor Recognition is used to read-out whether an off-line sensor was triggered or not.

Such sensors are passive 3D-printed objects that detect one-time interactions, such as accelerating or flipping, but neither require active electronics nor power at the time of the interaction. They memorize a pre-defined interaction via an embedded structure filled with a conductive medium (e.g., a liquid). Whether a sensor was exposed to the interaction can be read-out via a capacitive touchscreen and OLIR. To create an off-line sensor, please see OLIP.

More information on off-line sensors can be found here.

OLIR Screenshot


Installing OLIR

See Releases


Compiling and Building OLIR

Compiling

Plug in your Android device and run ./gradlew installDebug

Building a Release APK

Run ./gradlew assemble


Contributing

In case of any questions, please contact us via mail or create an issue.