FingerHistory.cs 2.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. namespace bbiwarg.Recognition.FingerRecognition
  7. {
  8. public enum TrackingState
  9. {
  10. None,
  11. Detected,
  12. Tracked,
  13. Lost,
  14. }
  15. class FingerHistory
  16. {
  17. private static int nextID = 1;
  18. public int ID { get; private set; }
  19. public List<Finger> Fingers { get; private set; }
  20. public List<TrackingState> States { get; private set; }
  21. public Finger LastFinger { get; private set; }
  22. public Finger CurrentFinger { get { return Fingers[Fingers.Count - 1]; } }
  23. public TrackingState CurrentState { get { return States[States.Count - 1]; } }
  24. public FingerHistory(Finger finger)
  25. {
  26. ID = FingerHistory.nextID;
  27. FingerHistory.nextID++;
  28. Fingers = new List<Finger>();
  29. States = new List<TrackingState>();
  30. Fingers.Add(finger);
  31. States.Add(TrackingState.Detected);
  32. LastFinger = finger;
  33. }
  34. public void addFinger(Finger finger)
  35. {
  36. TrackingState previousState = CurrentState;
  37. TrackingState newState = TrackingState.None;
  38. int numFramesInCurrentState = getNumFramesInCurrentState();
  39. if (finger == null)
  40. newState = TrackingState.Lost;
  41. else if (previousState == TrackingState.Tracked)
  42. newState = TrackingState.Tracked;
  43. else if (previousState == TrackingState.Detected)
  44. {
  45. if (numFramesInCurrentState == Constants.FingerNumFramesUntilTracked)
  46. newState = TrackingState.Tracked;
  47. else
  48. newState = TrackingState.Detected;
  49. }
  50. Fingers.Add(finger);
  51. States.Add(newState);
  52. if (finger != null)
  53. LastFinger = finger;
  54. }
  55. public int getNumFramesInCurrentState()
  56. {
  57. TrackingState currentState = CurrentState;
  58. int count = 0;
  59. for (int i = States.Count - 1; i >= 0; i--)
  60. {
  61. if (States[i] == currentState)
  62. count++;
  63. else
  64. break;
  65. }
  66. return count;
  67. }
  68. }
  69. }