Vector2D.cs 3.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace bbiwarg.Utility
  8. {
  9. class Vector2D
  10. {
  11. private float x;
  12. private float y;
  13. private float length;
  14. public float X { get { return x; } private set { x = value; } }
  15. public float Y { get { return y; } private set { y = value; } }
  16. public float Length { get { return length; } private set { length = value; } }
  17. public Vector2D(float x, float y) {
  18. setXY(x, y);
  19. }
  20. public Vector2D(Point point) {
  21. setXY(point.X, point.Y);
  22. }
  23. public Vector2D(PointF point)
  24. {
  25. setXY(point.X, point.Y);
  26. }
  27. public static implicit operator PointF(Vector2D vec)
  28. {
  29. return new PointF(vec.X, vec.Y);
  30. }
  31. private void setXY(float x, float y) {
  32. X = x;
  33. Y = y;
  34. Length = (float)Math.Sqrt(X * X + Y * Y);
  35. }
  36. public float getDistanceTo(Vector2D point) {
  37. return (this - point).Length;
  38. }
  39. public float getAngleBetween(Vector2D vector) {
  40. return (float)Math.Acos(dotProduct(vector) / (Length * vector.Length));
  41. }
  42. public float dotProduct(Vector2D vector) {
  43. return X * vector.X + Y * vector.Y;
  44. }
  45. public bool isInBox(Vector2D corner1, Vector2D corner2) {
  46. float minX = Math.Min(corner1.X, corner2.X);
  47. float maxX = Math.Max(corner1.X, corner2.X);
  48. float minY = Math.Min(corner1.Y, corner2.Y);
  49. float maxY = Math.Max(corner1.Y, corner2.Y);
  50. return (minX <= X && X <= maxX && minY <= Y && Y <= maxY);
  51. }
  52. public Vector2D normalize() {
  53. return new Vector2D(X / Length, Y / Length);
  54. }
  55. public override string ToString()
  56. {
  57. return "(" + X + ", " + Y + ")";
  58. }
  59. public static Vector2D operator *(float scalar, Vector2D vector)
  60. {
  61. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  62. }
  63. public static Vector2D operator *(Vector2D vector, float scalar)
  64. {
  65. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  66. }
  67. public static Vector2D operator /(Vector2D vector, float scalar)
  68. {
  69. return new Vector2D(vector.X / scalar, vector.Y / scalar);
  70. }
  71. public static Vector2D operator +(Vector2D vector1, Vector2D vector2)
  72. {
  73. return new Vector2D(vector1.X + vector2.X, vector1.Y + vector2.Y);
  74. }
  75. public static Vector2D operator -(Vector2D vector1, Vector2D vector2)
  76. {
  77. return new Vector2D(vector1.X - vector2.X, vector1.Y - vector2.Y);
  78. }
  79. public float cross(Vector2D v)
  80. {
  81. return X * v.Y - Y * v.X;
  82. }
  83. public static Vector2D mean(List<Vector2D> vectors) {
  84. Vector2D meanVector = new Vector2D(0,0);
  85. foreach (Vector2D vector in vectors) {
  86. meanVector += vector;
  87. }
  88. return meanVector / vectors.Count;
  89. }
  90. }
  91. }