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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace bbiwarg.Utility
- {
- public enum LineSide
- {
- onLine = 0,
- above = 1,
- below = 2
- }
- class Line2D
- {
- public Vector2D P1 { get; private set; }
- public Vector2D P2 { get; private set; }
- public Vector2D Direction { get; private set; }
- public float Length { get { return P1.getDistanceTo(P2); }}
- public Line2D(Vector2D p1, Vector2D p2)
- {
- setPoints(p1, p2);
- }
- private void setPoints(Vector2D p1, Vector2D p2)
- {
-
- P1 = p1;
- P2 = p2;
-
- Direction = (P1 - P2).normalize();
- }
- public float getAngleBetween(Line2D line)
- {
- float angle = Direction.getAngleBetween(line.Direction);
- return Math.Min(angle, 180 - angle);
- }
- public float getParallelDistanceTo(Line2D line)
- {
- if (onSide(line.P1) != onSide(line.P2)) return 0;
- Vector2D a1 = projectToLine(line.P1);
- Vector2D a2 = projectToLine(line.P2);
- float distanceA1 = a1.getDistanceTo(line.P1);
- float distanceA2 = a2.getDistanceTo(line.P2);
- return Math.Min(distanceA1, distanceA2);
- }
- public float getVerticalDistanceTo(Line2D line)
- {
- Vector2D a1 = projectToLine(line.P1);
- Vector2D a2 = projectToLine(line.P2);
- if (P1.isInBox(a1, a2) || P2.isInBox(a1, a2)) return 0;
- float distanceP1A1 = P1.getDistanceTo(a1);
- float distanceP1A2 = P1.getDistanceTo(a2);
- float distanceP2A1 = P2.getDistanceTo(a1);
- float distanceP2A2 = P2.getDistanceTo(a2);
- return Math.Min(Math.Min(distanceP1A1, distanceP1A2), Math.Min(distanceP2A1, distanceP2A2));
- }
- public LineSide onSide(Vector2D point)
- {
- float yPerX = Direction.Y / Direction.X;
- float xDiff = point.X - P1.X;
- float newY = P1.Y + yPerX * xDiff;
- if (newY < point.Y) return LineSide.above;
- else if (newY > point.Y) return LineSide.below;
- else return LineSide.onLine;
- }
- public Vector2D projectToLine(Vector2D point)
- {
- float px = point.X, py = point.Y, dx = Direction.X, dy = Direction.Y, ox = P1.X, oy = P1.Y;
- float diffx = px - ox;
- float diffy = py - oy;
- float diff_d = (diffx * dx + diffy * dy);
- float d_d = (dx * dx + dy * dy);
- float q = diff_d / d_d;
- float newX = ox + q * dx;
- float newY = oy + q * dy;
- return new Vector2D(newX, newY);
- }
- public Vector2D intersection(Line2D line)
- {
- Vector2D p = P1;
- Vector2D r = P2 - P1;
- Vector2D q = line.P1;
- Vector2D s = line.P2 - line.P1;
- float r_cross_s = r.cross(s);
- float q_p_cross_s = (q - p).cross(s);
- if (r_cross_s == 0.0)
- return null;
- float t = q_p_cross_s / r_cross_s;
- return p + t * r;
- }
- public override string ToString()
- {
- return (int)P1.X + "|" + (int)P1.Y + " --- " + (int)P2.X + "|" + (int)P2.Y;
- }
- }
- }
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