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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Net;
- using bbiwarg.Utility;
- namespace bbiwarg
- {
- /// <summary>
- /// type of input source
- /// </summary>
- public enum InputType
- {
- Camera,
- Movie
- }
- /// <summary>
- /// Defines all parameters used in the whole program.
- /// </summary>
- static class Parameters
- {
- #region console
-
- /// <summary>
- /// with of the console in monospace characters
- /// </summary>
- public static readonly int ConsoleWidth = 90;
- /// <summary>
- /// height of the console in monospace characters
- /// </summary>
- public static readonly int ConsoleHeight = 30;
-
- #endregion
- #region input
-
- /// <summary>
- /// the input source type
- /// </summary>
- public static readonly InputType InputSource = InputType.Camera;
- /// <summary>
- /// path to the movie file used as input source
- /// </summary>
- public static readonly String InputMoviePath = "..\\..\\videos\\touch\\4.skv";
- #endregion
- #region Logger
- /// <summary>
- /// true iff the timer output should be shown
- /// </summary>
- public static readonly bool LoggerTimerOutputEnabled = true;
- /// <summary>
- /// bitfield which specifies which subjects should be logged
- /// </summary>
- public static readonly LogSubject LoggerEnabledSubjects = LogSubject.None;
- #endregion
- #region DebugWindow
- /// <summary>
- /// true iff the debug window is enabled
- /// </summary>
- public static readonly bool DebugWindowEnabled = true;
- /// <summary>
- /// the update interval for the debug window
- /// </summary>
- public static readonly int DebugWindowUpdateIntervall = 1000 / 30; // 30fps
- /// <summary>
- /// the title of the debug window
- /// </summary>
- public static readonly String DebugWindowTitle = "BBIWARG - DebugOutput";
- #endregion
- #region GlassesWindow
- /// <summary>
- /// true iff the glasses window is enabled
- /// </summary>
- public static readonly bool GlassesWindowEnabled = false;
- /// <summary>
- /// the update interval for the glasses window
- /// </summary>
- public static readonly int GlassesWindowUpdateInterval = 1000 / 30; // 30fps
- /// <summary>
- /// the titel of the debug window
- /// </summary>
- public static readonly String GlassesWindowTitle = "BBIWARG - GlassesOutput";
- /// <summary>
- /// number of calibration points
- /// </summary>
- public static readonly int GlassesWindowNumCalibrationPoints = 20;
- #endregion
- #region tuio
- /// <summary>
- /// true iff the tuio server is enabled
- /// </summary>
- public static readonly bool TuioEnabledByDefault = true;
- /// <summary>
- /// the default ip address of the tuio server
- /// </summary>
- public static readonly String TuioDefaultIP = "127.0.0.1";
- /// <summary>
- /// the default port of the tuio server
- /// </summary>
- public static readonly Int16 TuioDefaultPort = 3333;
- #endregion
- #region ConfidenceImage
- /// <summary>
- /// the minimum confidence threshold for pixel values to be considered correct
- /// </summary>
- public static readonly int ConfidenceImageMinThreshold = 500;
- #endregion
- #region DepthImage
- /// <summary>
- /// the size of the median filter used to filter the depth image
- /// </summary>
- public static readonly int DepthImageMedianSize = 5;
- /// <summary>
- /// the depth range which is considered important (in mm)
- /// </summary>
- public static readonly int DepthImageDepthRange = 200; // <255
- #endregion
- #region EdgeImage
- /// <summary>
- /// start threshold for the canny edge detector used to detect edges in the depth image
- /// </summary>
- public static readonly int EdgeImageCannyStartThreshold = 80;
- /// <summary>
- /// linking threshold for the canny edge detector used to detect edges in the depth image
- /// </summary>
- public static readonly int EdgeImageCannyLinkingThreshold = 60;
- /// <summary>
- /// filter size for the canny edge detector used to detect edges in the depth image
- /// </summary>
- public static readonly int EdgeImageCannySize = 3;
- /// <summary>
- /// number of dilation iterations to generate the rough edge image from the edge image
- /// </summary>
- public static readonly int EdgeImageRoughNumDilationIterations = 1;
- #endregion
- #region general tracking
-
- /// <summary>
- /// if a tracked object moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float TrackerMaxRelativeMove = 0.25f;
- #endregion
- #region finger detection
- public static readonly int FingerStepSize = 1;
- public static readonly int FingerMaxGapCounter = 3;
- public static readonly int FingerMaxSliceDifferencePerStep = 5;
- public static readonly int FingerMinNumSlices = 20 / FingerStepSize;
- public static readonly float FingerMaxWidth3D = 35f;
- public static readonly int FingerMaxWidth2D = 30; // TODO remove and replace with 3Dwidth
- public static readonly int FingerMinWidth2D = 2;
- public static readonly int FingerRemoveNumSlicesForCorrection = 10 / FingerStepSize;
- public static readonly int FingerNumSlicesForRelativeDirection = FingerRemoveNumSlicesForCorrection;
- public static readonly int FingerOutMargin = 6;
- public static readonly int FingerMaxCrippleDifference = 20;
- public static readonly int FingerContourMargin = 4;
- #endregion
- #region finger tracking
- /// <summary>
- /// number of frames a finger needs to be detected before it is tracked
- /// </summary>
- public static readonly int FingerTrackerNumFramesDetectedUntilTracked = 5;
- /// <summary>
- /// number of frames a finger needs to be lost before it is deleted
- /// </summary>
- public static readonly int FingerTrackerNumFramesLostUntilDeleted = 10;
- /// <summary>
- /// xx entry for the measurement noise covariance matrix for the kalman filter used to smooth the finger hand and tip points
- /// </summary>
- public static readonly float FingermXX = 0.000005f;
- /// <summary>
- /// xy and yx entry for the measurement noise covariance matrix for the kalman filter used to smooth the finger hand and tip points
- /// </summary>
- public static readonly float FingermXY = 0.0f;
- /// <summary>
- /// yy entry for the measurement noise covariance matrix for the kalman filter used to smooth the finger hand and tip points
- /// </summary>
- public static readonly float FingermYY = 0.000005f;
- /// <summary>
- /// number of finger slice directions used to compute the mean finger direction
- /// </summary>
- public static readonly int FingerTrackerNumDirectionsForMeanDirection = 10;
- /// <summary>
- /// if the tip point of a finger moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float FingerTrackerMaxTipPointRelativeMove = TrackerMaxRelativeMove;
- /// <summary>
- /// if the hand point of a finger moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float FingerTrackerMaxHandPointRelativeMove = TrackerMaxRelativeMove;
- #endregion
- #region hand detection
-
- /// <summary>
- /// number of colors used to draw hands
- /// </summary>
- public static readonly int HandNumColors = 3;
- /// <summary>
- /// maximum downwards depth difference between a pixel and a neighboring pixel belonging to the same hand
- /// </summary>
- public static readonly int HandFloodFillDownDiff = 2;
- /// <summary>
- /// maximum upwards depth difference between a pixel and a neighboring pixel belonging to the same hand
- /// </summary>
- public static readonly int HandFloodFillUpDiff = 2;
- /// <summary>
- /// maximum size of a hand relative to the whole image
- /// </summary>
- public static readonly float HandMaxSize = 0.6f;
- /// <summary>
- /// minimum size of a hand realtive to the whole image
- /// </summary>
- public static readonly float HandMinSize = 0.01f;
- /// <summary>
- /// maximum size of a hand extension mask relative to the whole image
- /// </summary>
- public static readonly float HandExtensionMaxRelativeSize = 0.5f * HandMaxSize;
- public static readonly int HandExtendMaxDifference = 40;
- public static readonly float HandThumbDefectMaxDistanceToThumb = Parameters.FingerMaxWidth2D;
- public static readonly float HandThumbDefectMinThumbShortLengthRatio = 0.75f;
- public static readonly float HandThumbDefectMaxThumbShortLengthRatio = 1.1f;
- public static readonly float HandThumbDefectMinShortLongLengthRatio = 0.3f;
- public static readonly float HandThumbDefectMaxShortLongLengthRatio = 0.7f;
- #endregion
- #region hand tracker
- /// <summary>
- /// number of frames a hand needs to be detected before it is tracked
- /// </summary>
- public static readonly int HandTrackerNumFramesDetectedUntilTracked = 5;
- /// <summary>
- /// number of frames a hand needs to be lost before it is deleted
- /// </summary>
- public static readonly int HandTrackerNumFramesLostUntilDeleted = 5;
- /// <summary>
- /// if the centroid of a hand moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float HandTrackerMaxCentroidRelativeMove = TrackerMaxRelativeMove;
- /// <summary>
- /// xx entry for the measurement noise covariance matrix for the kalman filter used to smooth the hand centroid
- /// </summary>
- public static readonly float HandmXX = 0.0005f;
- /// <summary>
- /// xy and yx entry for the measurement noise covariance matrix for the kalman filter used to smooth the hand centroid
- /// </summary>
- public static readonly float HandmXY = 0.0f;
- /// <summary>
- /// yy entry for the measurement noise covariance matrix for the kalman filter used to smooth the hand centroid
- /// </summary>
- public static readonly float HandmYY = 0.0005f;
- #endregion
- #region palm detection
- /// <summary>
- /// number of positions along the forefinger used as starting points to detect the palm width
- /// </summary>
- public static readonly int PalmNumPositionsForPalmWidth = 5;
- /// <summary>
- /// relative tolerance which specifies when a point is considered to be in the palm grid
- /// </summary>
- public static readonly float PalmInsideTolerance = 0.1f;
- #endregion
- #region palm tracker
- /// <summary>
- /// number of frames a palm needs to be detected before it is tracked
- /// </summary>
- public static readonly int PalmTrackerNumFramesDetectedUntilTracked = 5;
- /// <summary>
- /// number of frames a palm needs to be lost before it is deleted
- /// </summary>
- public static readonly int PalmTrackerNumFramesLostUntilDeleted = 5;
- /// <summary>
- /// if the upper wrist point of the palm grid moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float PalmTrackerMaxWristUpperRelativeMove = TrackerMaxRelativeMove;
- /// <summary>
- /// if the lower wrist point of the palm grid moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float PalmTrackerMaxWristLowerRelativeMove = TrackerMaxRelativeMove;
- /// <summary>
- /// if the upper finger point of the palm grid moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float PalmTrackerMaxFingersUpperRelativeMove = TrackerMaxRelativeMove;
- /// <summary>
- /// if the lower finger point of the palm grid moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float PalmTrackerMaxFingersLowerRelativeMove = TrackerMaxRelativeMove;
- /// <summary>
- /// xx entry for the measurement noise covariance matrix for the kalman filter used to smooth the palm grid points
- /// </summary>
- public static readonly float PalmmXX = 0.00005f;
- /// <summary>
- /// xy and yx entry for the measurement noise covariance matrix for the kalman filter used to smooth the palm grid points
- /// </summary>
- public static readonly float PalmmXY = 0.0f;
- /// <summary>
- /// yy entry for the measurement noise covariance matrix for the kalman filter used to smooth the palm grid points
- /// </summary>
- public static readonly float PalmmYY = 0.00005f;
- #endregion
- #region palm grid
- /// <summary>
- /// default number of palm grid rows
- /// </summary>
- public static readonly int PalmGridDefaultNumRows = 3;
- /// <summary>
- /// default number of palm grid columns
- /// </summary>
- public static readonly int PalmGridDefaultNumColumns = 4;
- #endregion
- #region touch
- public static readonly float TouchMinTouchValue = 0.3f;
- public static readonly int TouchAreaSize = 30;
- public static readonly int TouchFloodfillDownDiff = 1;
- public static readonly int TouchFloodfillUpDiff = 3;
- public static readonly int TouchTipInsideFactor = 2;
- public static readonly int TouchTipOutsideFactor = 7;
- #endregion
- #region touch tracking
- /// <summary>
- /// number of frames an object needs to be detected before it is tracked
- /// </summary>
- public static readonly int TouchTrackerNumFramesDetectedUntilTracked = 1;
- /// <summary>
- /// number of frames an object needs to be lost before it is deleted
- /// </summary>
- public static readonly int TouchTrackerNumFramesLostUntilDeleted = 5;
- /// <summary>
- /// if the absolute position of a tracked touch event moves this relative amount it will have a similarity of 0 to itself at the previous position
- /// </summary>
- public static readonly float TouchTrackerMaxAbsolutePositionRelativeMove = TrackerMaxRelativeMove;
- /// <summary>
- /// xx entry for the measurement noise covariance matrix for the kalman filter used to smooth touch events
- /// </summary>
- public static readonly float TouchmXX = 0.003f;
- /// <summary>
- /// xy and yx entry for the measurement noise covariance matrix for the kalman filter used to smooth touch events
- /// </summary>
- public static readonly float TouchmXY = 0.0f;
- /// <summary>
- /// yy entry for the measurement noise covariance matrix for the kalman filter used to smooth touch events
- /// </summary>
- public static readonly float TouchmYY = 0.00165f;
- /// <summary>
- /// value used for all entries in the process noise covariance matrix for the kalman filter used to smooth touch events
- /// </summary>
- public static readonly float TouchProcessNoise = 3.0e-4f;
- #endregion
- #region TouchEventVisualizer
- /// <summary>
- /// time in ms after which old touch events are removed from the touch event visualizer
- /// </summary>
- public static readonly int TouchEventVisualizerFadeOutTime = 1500;
- #endregion
- #region homographyExport
- /// <summary>
- /// file name of the file to which the homography is written
- /// </summary>
- public static readonly String HomographyFileName = "homography.txt";
- #endregion
- #region colors
- #region general
- /// <summary>
- /// color used to draw detected objects
- /// </summary>
- public static readonly Color ColorDetected = Color.Turquoise;
- /// <summary>
- /// color used to draw tracked objects
- /// </summary>
- public static readonly Color ColorTracked = Color.Yellow;
- #endregion
- #region images
-
- /// <summary>
- /// color used to specify which color channels the depth image is drawn to
- /// </summary>
- public static readonly Color DepthImageColor = Color.White;
- /// <summary>
- /// color used to specify which color channels the edge image is drawn to
- /// </summary>
- public static readonly Color EdgeImageColor = Color.Blue;
- /// <summary>
- /// color used to draw the borders of the output images
- /// </summary>
- public static readonly Color OutputImageBorderColor = Color.White;
- #endregion
- #region finger
- /// <summary>
- /// color used to draw the finger slices
- /// </summary>
- public static readonly Color FingerSliceColor = Color.Magenta;
- /// <summary>
- /// color used to draw the detected fingers
- /// </summary>
- public static readonly Color FingerDetectedColor = ColorDetected;
- /// <summary>
- /// color used to draw the tracked fingers
- /// </summary>
- public static readonly Color FingerTrackedColor = ColorTracked;
- /// <summary>
- /// color used to draw the finger tip point
- /// </summary>
- public static readonly Color FingerTipColor = Color.Blue;
- /// <summary>
- /// color used to draw the finger hand point
- /// </summary>
- public static readonly Color FingerHandColor = Color.Yellow;
- /// <summary>
- /// color used to draw the finger contour
- /// </summary>
- public static readonly Color FingerContourColor = Color.Red;
- /// <summary>
- /// color used to draw the text for the finger id
- /// </summary>
- public static readonly Color FingerIDColor = Color.White;
- #endregion
- #region touch
- /// <summary>
- /// color used to draw detected touch events
- /// </summary>
- public static readonly Color TouchEventDetectedColor = ColorDetected;
- /// <summary>
- /// color used to draw tracked touch events
- /// </summary>
- public static readonly Color TouchEventTrackedColor = ColorTracked;
- #endregion
- #region TouchEventVisualizer
- /// <summary>
- /// color used to draw the lines between touch events in the touch event visualizer
- /// </summary>
- public static readonly Color TouchEventVisualizerLineColor = Color.Yellow;
- /// <summary>
- /// color used to draw the touch event points in the touch event visualizer
- /// </summary>
- public static readonly Color TouchEventVisualizerPointColor = Color.Red;
- /// <summary>
- /// color used to draw the grid in the touch event visualizer
- /// </summary>
- public static readonly Color TouchEventVisualizerGridColor = Color.White;
- /// <summary>
- /// color used to draw the text in the touch event visualizer
- /// </summary>
- public static readonly Color TouchEventVisualizerTextColor = Color.White;
- /// <summary>
- /// color used to highlight the active block in the touch event visualizer
- /// </summary>
- public static readonly Color TouchEventVisualizerActiveBlockColor = Color.DarkSlateGray;
- #endregion
- #region palm
- /// <summary>
- /// color used to draw the plam quadrangle
- /// </summary>
- public static readonly Color PalmQuadColor = Color.Blue;
- /// <summary>
- /// color used to draw the palm grid in the palm
- /// </summary>
- public static readonly Color PalmGridColor = Color.CornflowerBlue;
- #endregion
- #region hand
- /// <summary>
- /// colors used to draw the hands (ith element is a color which specifies the color channels used to draw the ith hand)
- /// </summary>
- public static readonly Color[] HandColors = new Color[3] { Color.Red, Color.Blue, Color.Green };
- /// <summary>
- /// color used to draw the hand centroid
- /// </summary>
- public static readonly Color HandCentroidColor = Color.Yellow;
- /// <summary>
- /// color used to draw the hand id text
- /// </summary>
- public static readonly Color HandIDColor = Color.White;
- /// <summary>
- /// color used to draw the points of the thumb defects
- /// </summary>
- public static readonly Color HandThumbDefectPointColor = Color.Lime;
- /// <summary>
- /// color used to draw the lines of the thumb defects
- /// </summary>
- public static readonly Color HandThumbDefectLineColor = Color.CornflowerBlue;
- #endregion
- #region calibration
- /// <summary>
- /// color used to draw the calibration points in the glasses window
- /// </summary>
- public static readonly Color CalibrationPointColor = Color.Yellow;
- #endregion
- #endregion
- }
- }
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