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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace bbiwarg.Utility
- {
- class LineSegment2D
- {
- public Vector2D P1 { get; private set; }
- public Vector2D P2 { get; private set; }
- public Vector2D Direction { get { return Line.Direction; } }
- public Line2D Line { get; private set; }
- public float Length { get; private set; }
- public LineSegment2D(Vector2D p1, Vector2D p2)
- {
- //endpoints
- P1 = p1;
- P2 = p2;
- Line = new Line2D(P1, P2 - P1);
- Length = P1.getDistanceTo(P2);
- }
- public float getParallelDistanceTo(LineSegment2D line)
- {
- if (Line.onSide(line.P1) != Line.onSide(line.P2)) return 0;
- Vector2D a1 = Line.projectToLine(line.P1);
- Vector2D a2 = Line.projectToLine(line.P2);
- float distanceA1 = a1.getDistanceTo(line.P1);
- float distanceA2 = a2.getDistanceTo(line.P2);
- return Math.Min(distanceA1, distanceA2);
- }
- public float getVerticalDistanceTo(LineSegment2D line)
- {
- Vector2D a1 = Line.projectToLine(line.P1);
- Vector2D a2 = Line.projectToLine(line.P2);
- if (P1.isInBox(a1, a2) || P2.isInBox(a1, a2)) return 0;
- float distanceP1A1 = P1.getDistanceTo(a1);
- float distanceP1A2 = P1.getDistanceTo(a2);
- float distanceP2A1 = P2.getDistanceTo(a1);
- float distanceP2A2 = P2.getDistanceTo(a2);
- return Math.Min(Math.Min(distanceP1A1, distanceP1A2), Math.Min(distanceP2A1, distanceP2A2));
- }
- public float getDistanceTo(Vector2D point)
- {
- // http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment
- float l2 = (P1 - P2).dotProduct(P1 - P2); // i.e. |w-v|^2 - avoid a sqrt
- if (l2 == 0.0)
- return point.getDistanceTo(P1); // v == w case
- // Consider the line extending the segment, parameterized as v + t (w - v).
- // We find projection of point p onto the line.
- // It falls where t = [(p-v) . (w-v)] / |w-v|^2
- float t = (point - P1).dotProduct(P2 - P1) / l2;
- if (t < 0.0)
- return point.getDistanceTo(P1); // Beyond the 'v' end of the segment
- else if (t > 1.0)
- return point.getDistanceTo(P2); // Beyond the 'w' end of the segment
- Vector2D projection = P1 + t * (P2 - P1); // Projection falls on the segment
- return point.getDistanceTo(projection);
- }
- public override string ToString()
- {
- return (int)P1.X + "|" + (int)P1.Y + " --- " + (int)P2.X + "|" + (int)P2.Y;
- }
- }
- }
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