Hand.cs 1.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Emgu.CV;
  7. using Emgu.CV.Structure;
  8. using bbiwarg.Recognition.FingerRecognition;
  9. using bbiwarg.Utility;
  10. namespace bbiwarg.Recognition.HandRecognition
  11. {
  12. class Hand
  13. {
  14. public enum HandSide
  15. {
  16. Left,
  17. Right
  18. }
  19. public Vector2D Centroid { private set; get; }
  20. public HandSide Side { get; set; }
  21. public Image<Gray, byte> Mask { get; private set; }
  22. public List<Finger> Fingers { get; private set; }
  23. public Hand(Image<Gray, byte> mask) {
  24. Mask = mask;
  25. Centroid = getCentroid();
  26. Fingers = new List<Finger>();
  27. }
  28. public bool isInside(Vector2D point) {
  29. return (Mask.Data[point.IntY, point.IntX, 0] != 0);
  30. }
  31. public void addFinger(Finger finger) {
  32. Fingers.Add(finger);
  33. }
  34. private Vector2D getCentroid()
  35. {
  36. MCvPoint2D64f gravityCenter = Mask.GetMoments(true).GravityCenter;
  37. return new Vector2D((float)gravityCenter.x, (float)gravityCenter.y);
  38. }
  39. }
  40. }