PalmDetector.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using System.Drawing;
  7. using Emgu.CV;
  8. using Emgu.CV.Structure;
  9. using bbiwarg.Utility;
  10. using bbiwarg.Images;
  11. using bbiwarg.Recognition.FingerRecognition;
  12. using bbiwarg.Recognition.HandRecognition;
  13. using bbiwarg.Graphics;
  14. namespace bbiwarg.Recognition.PalmRecognition
  15. {
  16. class PalmDetector
  17. {
  18. private OutputImage outputImage;
  19. private Hand palmHand, pointingHand;
  20. private Contour<Point> palmContour;
  21. private List<MCvConvexityDefect> convexityDefects;
  22. private Vector2D thumbDefectStart;
  23. private Vector2D thumbDefectEnd;
  24. private Vector2D thumbDefectDepth;
  25. private Kalman2DPositionFilter thumbDefectDepthFilter, thumbDefectStartFilter, thumbDefectEndFilter;
  26. private int numFramesNoHandFound;
  27. private float lastPalmQuadArea;
  28. private List<Hand> hands;
  29. public Quadrangle PalmQuad { get; private set; }
  30. public Hand.HandSide PalmHandSide {get; private set; }
  31. public PalmDetector()
  32. {
  33. thumbDefectDepthFilter = new Kalman2DPositionFilter(Constants.PalmThumbDefectmXX, Constants.PalmThumbDefectmXY,
  34. Constants.PalmThumbDefectmYY, Constants.PalmThumbDefectProcessNoise);
  35. thumbDefectStartFilter = new Kalman2DPositionFilter(Constants.PalmThumbDefectmXX, Constants.PalmThumbDefectmXY,
  36. Constants.PalmThumbDefectmYY, Constants.PalmThumbDefectProcessNoise);
  37. thumbDefectEndFilter = new Kalman2DPositionFilter(Constants.PalmThumbDefectmXX, Constants.PalmThumbDefectmXY,
  38. Constants.PalmThumbDefectmYY, Constants.PalmThumbDefectProcessNoise);
  39. }
  40. public void findPalmQuad(OutputImage outputImage, List<Hand> hands)
  41. {
  42. this.outputImage = outputImage;
  43. this.hands = hands;
  44. if (hands.Count == 1 && hands[0].Fingers.Count == 1)
  45. {
  46. palmHand = hands[0];
  47. pointingHand = null;
  48. }
  49. else if (hands.Count == 2)
  50. {
  51. if (hands[0].Fingers.Count > 1)
  52. {
  53. pointingHand = hands[0];
  54. palmHand = hands[1];
  55. }
  56. else if (hands[1].Fingers.Count > 1)
  57. {
  58. pointingHand = hands[1];
  59. palmHand = hands[0];
  60. }
  61. else if (hands[0].Fingers[0].LineSegment.Length > hands[1].Fingers[0].LineSegment.Length)
  62. {
  63. pointingHand = hands[0];
  64. palmHand = hands[1];
  65. }
  66. else
  67. {
  68. pointingHand = hands[1];
  69. palmHand = hands[0];
  70. }
  71. }
  72. if ((hands.Count == 1 && hands[0].Fingers.Count == 1) || hands.Count == 2)
  73. {
  74. findLongestPalmContour();
  75. findConvexityDefectsSortedByDepth();
  76. if (pointingHand != null)
  77. removeConvexityDefectsCausedByFingers();
  78. findHandPoints();
  79. }
  80. if (hands.Count == 0)
  81. {
  82. ++numFramesNoHandFound;
  83. if (numFramesNoHandFound == Constants.PalmNumFramesNoHandReset)
  84. reset();
  85. }
  86. draw();
  87. }
  88. public void reset()
  89. {
  90. thumbDefectDepthFilter.reset();
  91. thumbDefectStartFilter.reset();
  92. thumbDefectEndFilter.reset();
  93. palmContour = null;
  94. PalmQuad = null;
  95. PalmHandSide = Hand.HandSide.Left;
  96. numFramesNoHandFound = 0;
  97. lastPalmQuadArea = 0.0f;
  98. }
  99. private void findLongestPalmContour()
  100. {
  101. Contour<Point> contour = palmHand.Mask.FindContours(Emgu.CV.CvEnum.CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_SIMPLE,
  102. Emgu.CV.CvEnum.RETR_TYPE.CV_RETR_EXTERNAL);
  103. palmContour = contour;
  104. double maxPerimeter = 0;
  105. while (contour != null)
  106. {
  107. if (contour.Perimeter > maxPerimeter)
  108. {
  109. maxPerimeter = contour.Perimeter;
  110. palmContour = contour;
  111. }
  112. contour = contour.HNext;
  113. }
  114. }
  115. private void findConvexityDefectsSortedByDepth()
  116. {
  117. convexityDefects = new List<MCvConvexityDefect>(palmContour.GetConvexityDefacts(new MemStorage(), Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE));
  118. convexityDefects.Sort(delegate(MCvConvexityDefect d1, MCvConvexityDefect d2)
  119. {
  120. if (d1.Depth < d2.Depth)
  121. return 1;
  122. else if (d1.Depth > d2.Depth)
  123. return -1;
  124. return 0;
  125. });
  126. }
  127. private void removeConvexityDefectsCausedByFingers()
  128. {
  129. List<MCvConvexityDefect> newDefects = new List<MCvConvexityDefect>();
  130. foreach (MCvConvexityDefect d in convexityDefects)
  131. {
  132. bool fingerIntersectsStartEnd = false;
  133. float minFingerLineDist = float.MaxValue;
  134. foreach (Finger f in pointingHand.Fingers)
  135. {
  136. Utility.LineSegment2D defectLine = new Utility.LineSegment2D(new Vector2D(d.StartPoint), new Vector2D(d.EndPoint));
  137. Vector2D intersection = defectLine.Line.getIntersection(f.LineSegment.Line);
  138. if (intersection != null &&
  139. intersection.isInBox(defectLine.P1, defectLine.P2) && intersection.isInBox(f.LineSegment.P1, f.LineSegment.P2))
  140. {
  141. fingerIntersectsStartEnd = true;
  142. break;
  143. }
  144. Vector2D mid = (new Vector2D(d.StartPoint) + new Vector2D(d.EndPoint)) / 2.0f;
  145. float dist = f.LineSegment.getDistanceTo(mid);
  146. if (dist < minFingerLineDist)
  147. minFingerLineDist = dist;
  148. }
  149. if (minFingerLineDist >= Constants.PalmMinDefectMidFingerLineDistance && !fingerIntersectsStartEnd)
  150. newDefects.Add(d);
  151. }
  152. convexityDefects = newDefects;
  153. }
  154. private MCvConvexityDefect? findThumbDefect()
  155. {
  156. foreach (MCvConvexityDefect d in convexityDefects)
  157. {
  158. Vector2D depth = new Vector2D(d.DepthPoint);
  159. Vector2D start = new Vector2D(d.StartPoint);
  160. Vector2D end = new Vector2D(d.EndPoint);
  161. float angle = (float)((depth - start).getAngleBetween(depth - end) * 180 / Math.PI);
  162. float l1 = (depth - start).Length;
  163. float l2 = (depth - end).Length;
  164. float startEndLengthQuotient = Math.Max(l1, l2) / Math.Min(l1, l2);
  165. float depthThumbLengthQuotient = d.Depth / palmHand.Fingers[0].LineSegment.Length;
  166. if (angle <= Constants.PalmMaxThumbDefectAngle &&
  167. startEndLengthQuotient >= Constants.PalmMinThumbDefectStartEndLengthQuotient &&
  168. startEndLengthQuotient <= Constants.PalmMaxThumbDefectStartEndLengthQuotient &&
  169. depthThumbLengthQuotient >= Constants.PalmMinTumbDefectDepthThumbLengthQuotient &&
  170. depthThumbLengthQuotient <= Constants.PalmMaxTumbDefectDepthThumbLengthQuotient)
  171. {
  172. return d;
  173. }
  174. }
  175. return null;
  176. }
  177. private void findHandPoints()
  178. {
  179. MCvConvexityDefect? thumbDefect = findThumbDefect();
  180. if (thumbDefect != null)
  181. {
  182. thumbDefectDepth = new Vector2D(thumbDefect.Value.DepthPoint);
  183. thumbDefectStart = new Vector2D(thumbDefect.Value.StartPoint);
  184. thumbDefectEnd = new Vector2D(thumbDefect.Value.EndPoint);
  185. if (!thumbDefectDepthFilter.Initialized)
  186. {
  187. thumbDefectDepthFilter.setInitialPosition(thumbDefectDepth);
  188. thumbDefectStartFilter.setInitialPosition(thumbDefectStart);
  189. thumbDefectEndFilter.setInitialPosition(thumbDefectEnd);
  190. }
  191. else
  192. {
  193. thumbDefectDepth = thumbDefectDepthFilter.getCorrectedPosition(thumbDefectDepth);
  194. thumbDefectStart = thumbDefectStartFilter.getCorrectedPosition(thumbDefectStart);
  195. thumbDefectEnd = thumbDefectEndFilter.getCorrectedPosition(thumbDefectEnd);
  196. }
  197. Vector2D handLength, handWidth, longestLineEndpoint, topLeft, bottomLeft, bottomRight, topRight;
  198. Vector2D startDepth = thumbDefectStart - thumbDefectDepth;
  199. Vector2D endDepth = thumbDefectEnd - thumbDefectDepth;
  200. if (startDepth.Length > endDepth.Length)
  201. {
  202. handLength = startDepth;
  203. longestLineEndpoint = thumbDefectStart;
  204. if (hands.Count == 1)
  205. {
  206. if (thumbDefectStart.X > thumbDefectDepth.X)
  207. hands[0].Side = Hand.HandSide.Left;
  208. else
  209. hands[0].Side = Hand.HandSide.Right;
  210. }
  211. }
  212. else
  213. {
  214. handLength = endDepth;
  215. longestLineEndpoint = thumbDefectEnd;
  216. if (hands.Count == 1)
  217. {
  218. if (thumbDefectEnd.X > thumbDefectDepth.X)
  219. hands[0].Side = Hand.HandSide.Left;
  220. else
  221. hands[0].Side = Hand.HandSide.Right;
  222. }
  223. }
  224. if (palmHand.Side == Hand.HandSide.Left)
  225. handWidth = 0.85f * new Vector2D(-handLength.Y, handLength.X);
  226. else
  227. handWidth = 0.85f * new Vector2D(handLength.Y, -handLength.X);
  228. topLeft = longestLineEndpoint + 0.15f * handLength;
  229. bottomLeft = thumbDefectDepth - 0.4f * handLength;
  230. bottomRight = bottomLeft + handWidth;
  231. topRight = bottomRight + 1.2f * handLength - 0.3f * handWidth;
  232. Quadrangle quad = new Quadrangle(bottomLeft, topLeft, topRight, bottomRight);
  233. if (lastPalmQuadArea == 0.0f ||
  234. (quad.Area / lastPalmQuadArea >= Constants.PalmMinAreaQuotient && quad.Area / lastPalmQuadArea <= Constants.PalmMaxAreaQuotient))
  235. {
  236. PalmQuad = quad;
  237. PalmHandSide = palmHand.Side;
  238. lastPalmQuadArea = PalmQuad.Area;
  239. }
  240. }
  241. }
  242. private void draw()
  243. {
  244. if (palmContour != null && palmContour.Count<Point>() > 0) {
  245. outputImage.drawContour(palmContour, Constants.PalmConturColor);
  246. outputImage.drawPoints(palmContour.GetConvexHull(Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE), Constants.PalmConvexHullColor);
  247. }
  248. if (PalmQuad != null)
  249. {
  250. outputImage.fillCircle(thumbDefectStart.IntX, thumbDefectStart.IntY, 3, Color.Red);
  251. outputImage.fillCircle(thumbDefectEnd.IntX, thumbDefectEnd.IntY, 3, Color.Red);
  252. outputImage.fillCircle(thumbDefectDepth.IntX, thumbDefectDepth.IntY, 3, Color.Red);
  253. outputImage.drawLineSegment(new Utility.LineSegment2D(thumbDefectDepth, (thumbDefectStart + thumbDefectEnd) / 2.0f), Constants.PalmThumbDefectColor, 1);
  254. Vector2D[] vertices = PalmQuad.Vertices;
  255. for (int i = 0; i < 4; ++i)
  256. outputImage.drawLineSegment(new bbiwarg.Utility.LineSegment2D(vertices[i], vertices[(i + 1) % 4]), Constants.PalmQuadColor);
  257. drawGrid(new Vector2D(vertices[0]), new Vector2D(vertices[1]), new Vector2D(vertices[2]), new Vector2D(vertices[3]));
  258. }
  259. }
  260. private void drawGrid(Vector2D a, Vector2D b, Vector2D c, Vector2D d)
  261. {
  262. Vector2D relAB = (b - a) / Constants.PalmGridRows;
  263. Vector2D relDC = (c - d) / Constants.PalmGridRows;
  264. Vector2D relBC = (c - b) / Constants.PalmGridColumns;
  265. Vector2D relAD = (d - a) / Constants.PalmGridColumns;
  266. for (int i = 1; i < Constants.PalmGridRows; i++)
  267. {
  268. outputImage.drawLineSegment(new bbiwarg.Utility.LineSegment2D(a + i * relAB, d + i * relDC), Constants.PalmGridColor);
  269. }
  270. for (int i = 1; i < Constants.PalmGridColumns; i++)
  271. {
  272. outputImage.drawLineSegment(new bbiwarg.Utility.LineSegment2D(a + i * relAD, b + i * relBC), Constants.PalmGridColor);
  273. }
  274. }
  275. }
  276. }