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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using bbiwarg.Recognition.HandRecognition;
- using bbiwarg.Utility;
- using Emgu.CV.Structure;
- using Emgu.CV;
- namespace bbiwarg.Recognition.PalmRecognition
- {
- class PalmDetector
- {
- private List<Hand> hands;
- private List<Hand> palmHands;
- public List<Palm> Palms { get; private set; }
- public PalmDetector(List<Hand> hands)
- {
- this.hands = hands;
- findPalmHands();
- createPalms();
- }
- private void findPalmHands()
- {
- palmHands = new List<Hand>();
- foreach (Hand hand in hands)
- {
- if (hand.ThumbDefect != null)
- palmHands.Add(hand);
- }
- }
- private void createPalms()
- {
- Palms = new List<Palm>();
- foreach (Hand palmHand in palmHands)
- {
- ConvexityDefect thumbDefect = palmHand.ThumbDefect;
- Vector2D directionWristFinger = thumbDefect.VectorLong.normalize();
- Vector2D directionFingerWrist = directionWristFinger.getInverse();
- Vector2D directionUpperLower = directionWristFinger.getOrthogonal(palmHand.Side == HandSide.Right);
- Vector2D directionLowerUpper = directionUpperLower.getInverse();
- //handLength
- Vector2D handLength = 1.5f * thumbDefect.VectorLong;
- //fingersUpper
- Vector2D fingersUpper = thumbDefect.OuterLong;
- bool handBelow = true;
- while (handBelow && fingersUpper.isInBound())
- {
- fingersUpper += directionWristFinger;
- Vector2D below = fingersUpper.copy();
- bool handBelowFound = false;
- while (!handBelowFound && below.getDistanceTo(fingersUpper) < 2 * Parameters.FingerMaxWidth && below.isInBound())
- {
- below += directionUpperLower;
- handBelowFound = palmHand.isInside(below);
- }
- handBelow = handBelowFound;
- }
- //wristUpper
- Vector2D wristUpper = thumbDefect.Inner + 5 * directionFingerWrist;
- while (wristUpper.isInBound() && palmHand.isInside(wristUpper))
- wristUpper += directionFingerWrist;
- //handWidth
- Vector2D handWidth = getHandWidth(palmHand, directionUpperLower);
- //wristLower
- Vector2D wristLower = wristUpper + handWidth;
- //fingersLower
- Vector2D fingersLower = wristLower + 0.75f * handLength - 0.25f * handWidth;
- Palm palm = new Palm(palmHand, wristUpper, wristLower, fingersLower, fingersUpper);
- Palms.Add(palm);
- palmHand.setPalm(palm);
- }
- }
- private Vector2D getHandWidth(Hand palmHand, Vector2D directionUpperLower)
- {
- Vector2D lineStart = palmHand.ThumbDefect.Inner;
- Vector2D lineEnd = palmHand.ThumbDefect.OuterLong;
- Vector2D step = (lineEnd - lineStart) / Parameters.PalmNumPositionsForHandWidth;
- Vector2D currentStart = lineStart;
- Vector2D maxWidth = null;
- float maxWidthLength = float.MinValue;
- for (int i = 0; i < Parameters.PalmNumPositionsForHandWidth; i++)
- {
- Vector2D lower = currentStart + 10 * directionUpperLower;
- while (lower.isInBound() && palmHand.isInside(lower))
- lower += directionUpperLower;
- Vector2D width = (lower - currentStart);
- float length = width.Length;
- if (length > maxWidthLength)
- {
- maxWidth = width;
- maxWidthLength = length;
- }
- currentStart += step;
- }
- return maxWidth;
- }
- }
- }
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