HandDetector.cs 7.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Recognition.FingerRecognition;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Utility;
  11. using Emgu.CV;
  12. using Emgu.CV.Structure;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. class HandDetector
  16. {
  17. private DepthImage depthImage;
  18. private EdgeImage edgeImage;
  19. private Image<Gray, byte> modifiedHandDepthImage;
  20. private List<Finger> fingers;
  21. public List<Hand> Hands { get; private set; }
  22. public Image<Gray, byte> HandMask { get; private set; }
  23. public HandDetector(DepthImage depthImage, EdgeImage edgeImage, List<Finger> fingers)
  24. {
  25. this.depthImage = depthImage;
  26. this.edgeImage = edgeImage;
  27. this.fingers = fingers;
  28. createModifiedHandEdgeImage();
  29. findHands();
  30. fixOverlappingFingers();
  31. findThumbDefects();
  32. createHandMask();
  33. }
  34. private void createModifiedHandEdgeImage()
  35. {
  36. modifiedHandDepthImage = depthImage.Image.Copy();
  37. foreach (Finger finger in fingers)
  38. {
  39. Int16 depthAtHand = depthImage.getDepthAt(finger.HandPoint);
  40. Point[] contour = finger.Contour.ToArray();
  41. modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(depthAtHand), 1);
  42. }
  43. }
  44. private void findHands()
  45. {
  46. Hands = new List<Hand>();
  47. foreach (Finger finger in fingers)
  48. {
  49. bool newHand = true;
  50. foreach (Hand hand in Hands)
  51. {
  52. if (hand.isInside(finger.HandPoint))
  53. {
  54. hand.addFinger(finger);
  55. finger.setHand(hand);
  56. newHand = false;
  57. break;
  58. }
  59. }
  60. if (newHand)
  61. {
  62. Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
  63. int numPixels = handMask.CountNonzero()[0];
  64. if (numPixels < Parameters.HandMaxSize * Parameters.ImageNumPixels && numPixels > Parameters.HandMinSize * Parameters.ImageNumPixels)
  65. {
  66. Hand hand = new Hand(handMask, finger);
  67. Hands.Add(hand);
  68. finger.setHand(hand);
  69. }
  70. }
  71. }
  72. }
  73. private Image<Gray, byte> getHandMask(Vector2D p)
  74. {
  75. Image<Gray, byte> mask = new Image<Gray, byte>(Parameters.ImageWidth + 2, Parameters.ImageHeight + 2);
  76. MCvConnectedComp comp = new MCvConnectedComp();
  77. CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Parameters.HandFloodFillDownDiff), new MCvScalar(Parameters.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.FOUR_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
  78. return mask.Copy(new Rectangle(1, 1, Parameters.ImageWidth, Parameters.ImageHeight));
  79. }
  80. private void fixOverlappingFingers()
  81. {
  82. extendOrMergeThroughOverlappingFingers();
  83. fillOverlappingFingers();
  84. }
  85. private void findThumbDefects()
  86. {
  87. foreach (Hand hand in Hands)
  88. hand.findThumbDefect();
  89. }
  90. private void createHandMask()
  91. {
  92. HandMask = new Image<Gray, byte>(Parameters.ImageWidth, Parameters.ImageHeight);
  93. foreach (Hand hand in Hands)
  94. HandMask = HandMask.Or(hand.Mask);
  95. }
  96. private void extendOrMergeThroughOverlappingFingers()
  97. {
  98. Dictionary<Hand, Hand> mergeHands = new Dictionary<Hand, Hand>();
  99. foreach (Hand overlappingHand in Hands)
  100. {
  101. foreach (Hand underlyingHand in Hands)
  102. {
  103. if (!mergeHands.Keys.Contains(underlyingHand))
  104. {
  105. foreach (Finger overlappingFinger in overlappingHand.Fingers)
  106. {
  107. Vector2D midOut1 = overlappingFinger.SliceTrail.MidSlice.OutStart;
  108. Vector2D midOut2 = overlappingFinger.SliceTrail.MidSlice.OutEnd;
  109. Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
  110. Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
  111. bool midOut1InHand = underlyingHand.isInside(midOut1);
  112. bool midOut2InHand = underlyingHand.isInside(midOut2);
  113. Int16 maxDepth = depthImage.MaxDepth;
  114. if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Parameters.HandExtendMaxDifference)
  115. {
  116. Vector2D p1, p2;
  117. if (midOut1InHand)
  118. {
  119. p1 = midOut1;
  120. p2 = midOut2;
  121. }
  122. else
  123. {
  124. p1 = midOut2;
  125. p2 = midOut1;
  126. }
  127. //check if p2 is in other hand (if so -> merge)
  128. bool merge = false;
  129. foreach (Hand hand in Hands)
  130. {
  131. if (hand.isInside(p2) && !mergeHands.Keys.Contains(hand))
  132. {
  133. mergeHands.Add(underlyingHand, overlappingHand);
  134. merge = true;
  135. break;
  136. }
  137. }
  138. //if no merge, extend hand
  139. if (!merge)
  140. extendHand(underlyingHand, p2);
  141. }
  142. }
  143. }
  144. }
  145. }
  146. foreach (Hand removeHand in mergeHands.Keys)
  147. {
  148. mergeHands[removeHand].mergeWith(removeHand);
  149. Hands.Remove(removeHand);
  150. }
  151. }
  152. private void extendHand(Hand hand, Vector2D p) {
  153. Image<Gray, byte> extendMask = getHandMask(p);
  154. int numPixels = extendMask.CountNonzero()[0];
  155. if(numPixels <= Parameters.HandExtensionMaxSize * Parameters.ImageNumPixels)
  156. hand.extendMask(extendMask);
  157. }
  158. private void fillOverlappingFingers()
  159. {
  160. foreach (Hand hand in Hands)
  161. {
  162. //get other hands fingers
  163. List<Finger> otherFingers = new List<Finger>();
  164. foreach (Finger finger in fingers)
  165. {
  166. if (!hand.Fingers.Contains(finger))
  167. otherFingers.Add(finger);
  168. }
  169. hand.fillOverlappingFingers(otherFingers);
  170. }
  171. }
  172. }
  173. }