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- using System;
- namespace BBIWARG.Input.InputProviding
- {
- /// <summary>
- /// signature for the event that the device started
- /// </summary>
- /// <param name="sender">sender of the event</param>
- /// <param name="e">arguments of the event</param>
- public delegate void DeviceStartedEventHandler(object sender, EventArgs e);
- /// <summary>
- /// signature for the event that a new frame is available
- /// </summary>
- /// <param name="sender">sender of the event</param>
- /// <param name="e">arguments of the event</param>
- public delegate void NewFrameEventHandler(object sender, NewFrameEventArgs e);
- public interface IInputProvider
- {
- /// <summary>
- /// the id of the current frame
- /// </summary>
- int CurrentFrameID { get; }
- /// <summary>
- /// the horizontal field of view angle
- /// </summary>
- float FieldOfViewHorizontal { get; }
- /// <summary>
- /// the vertical field of view angle
- /// </summary>
- float FieldOfViewVertical { get; }
- /// <summary>
- /// the height of all images
- /// </summary>
- int ImageHeight { get; }
- /// <summary>
- /// the width of all images
- /// </summary>
- int ImageWidth { get; }
- /// <summary>
- /// true iff the input source provides data
- /// </summary>
- bool IsActive { get; }
- /// <summary>
- /// event that the device started
- /// </summary>
- event DeviceStartedEventHandler DeviceStartedEvent;
- /// <summary>
- /// event that a new frame is available
- /// </summary>
- event NewFrameEventHandler NewFrameEvent;
- void initialize();
- void start();
- void stop();
- bool IsCrashed();
- }
- }
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