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- using System;
- using System.Drawing;
- using System.Diagnostics;
- using System.Runtime.InteropServices;
- using Iisu;
- using MathNet.Numerics.LinearAlgebra.Single;
- using bbiwarg.Graphics;
- namespace bbiwarg.DataSource
- {
- class IIsuDataSource: IVideoDataSource
- {
- private IHandle handle;
- private IDevice device;
- private string moviePath;
- bool active;
- // parameters
- private IParameterHandle<float> frameRate;
- // data
- private IDataHandle<bool>[] handOpen = new IDataHandle<bool>[2];
- private IDataHandle<Iisu.Data.Vector3>[] palmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
- private IDataHandle<Iisu.Data.Vector2>[] palmPositions2D = new IDataHandle<Iisu.Data.Vector2>[2];
- private IDataHandle<Iisu.Data.Vector3>[] tipPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
- private IDataHandle<Iisu.Data.Vector3>[] forearmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
- private IDataHandle<Iisu.Data.Vector3>[] palmNormals3D = new IDataHandle<Iisu.Data.Vector3>[2];
- private IDataHandle<int[]>[] fingerStatus = new IDataHandle<int[]>[2];
- private IDataHandle<int>[] handStatus = new IDataHandle<int>[2];
- private IDataHandle<Iisu.Data.Vector3[]>[] fingerTipPositions3D = new IDataHandle<Iisu.Data.Vector3[]>[2];
- private IDataHandle<Iisu.Data.Vector2[]>[] fingerTipPositions2D = new IDataHandle<Iisu.Data.Vector2[]>[2];
- private IDataHandle<int>[] handSides = new IDataHandle<int>[2];
- private IDataHandle<Iisu.Data.IImageData> depthImage;
- private IDataHandle<Iisu.Data.IImageData> colorImage;
- private IDataHandle<Iisu.Data.IImageData> confidenceImage;
- private IDataHandle<Iisu.Data.IImageData> uvImage;
- private IParameterHandle<float> hfov;
- private IParameterHandle<float> vfov;
- private ImageData currentImage;
- private float maxU;
- private float maxV;
- private int width;
- private int height;
- //TODO
- private IntPtr vertexBuffer;
- /*
- * Creates an Iisu data source.
- * params:
- * moviePath: path to movie to be used as source
- * if empty the camera is used
- */
- public IIsuDataSource(string moviePath = "")
- {
- this.moviePath = moviePath;
- active = false;
- }
- public void init()
- {
- handle = Iisu.Iisu.Context.CreateHandle();
-
- IDeviceConfiguration conf = handle.CreateDeviceConfiguration();
- if (moviePath.Length != 0)
- conf.MoviePath = moviePath;
- device = handle.InitializeDevice(conf);
- // parameters
- if (moviePath.Length != 0)
- device.RegisterParameterHandle<int>("SOURCE.MOVIE.PlayMode").Value = 0; // playMode = once
- else
- device.RegisterParameterHandle<int>("SOURCE.DEPTHSENSE.AmplitudeThreshold").Value = 100; // confidence-threshhold
- frameRate = device.RegisterParameterHandle<float>("SOURCE.FrameRate");
- hfov = device.RegisterParameterHandle<float>("SOURCE.CAMERA.DEPTH.HFOV");
- vfov = device.RegisterParameterHandle<float>("SOURCE.CAMERA.DEPTH.VFOV");
- maxU = (float)Math.Tan(hfov.Value / 2f);
- maxV = (float)Math.Tan(vfov.Value / 2f);
- // events
- device.EventManager.RegisterEventListener("DEVICE.Status", new Iisu.EventDelegates.Device.Status(onDeviceStatusChanged));
-
- // data
- depthImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.DEPTH.Image");
- colorImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.Image");
- confidenceImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.CONFIDENCE.Image");
- uvImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.REGISTRATION.UV.Image");
- handOpen[0] = device.RegisterDataHandle<bool>("CI.HAND1.IsOpen");
- handOpen[1] = device.RegisterDataHandle<bool>("CI.HAND2.IsOpen");
- palmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmPosition3D");
- palmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmPosition3D");
- palmPositions2D[0] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND1.PalmPosition2D");
- palmPositions2D[1] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND2.PalmPosition2D");
- tipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.TipPosition3D");
- tipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.TipPosition3D");
- forearmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.ForearmPosition3D");
- forearmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.ForearmPosition3D");
- palmNormals3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmNormal3D");
- palmNormals3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmNormal3D");
- fingerStatus[0] = device.RegisterDataHandle<int[]>("CI.HAND1.FingerStatus");
- fingerStatus[1] = device.RegisterDataHandle<int[]>("CI.HAND2.FingerStatus");
- handStatus[0] = device.RegisterDataHandle<int>("CI.HAND1.Status");
- handStatus[1] = device.RegisterDataHandle<int>("CI.HAND2.Status");
- fingerTipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND1.FingerTipPositions3D");
- fingerTipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND2.FingerTipPositions3D");
-
- fingerTipPositions2D[0] = device.RegisterDataHandle<Iisu.Data.Vector2[]>("CI.HAND1.FingerTipPositions2D");
- fingerTipPositions2D[1] = device.RegisterDataHandle<Iisu.Data.Vector2[]>("CI.HAND2.FingerTipPositions2D");
- handSides[0] = device.RegisterDataHandle<int>("CI.HAND1.Side");
- handSides[1] = device.RegisterDataHandle<int>("CI.HAND1.Side");
- }
- private void onDeviceStatusChanged(string eventName, DeviceStatus status)
- {
- active = status.HasFlag(Iisu.DeviceStatus.Playing);
- }
- public void start()
- {
- device.Start();
- updateFrame();
- }
- public void stop()
- {
- device.Stop(true);
- }
- public void updateFrame()
- {
- device.UpdateFrame(true);
- createImageData();
- }
- public void releaseFrame()
- {
- device.ReleaseFrame();
- }
- public bool isActive()
- {
- return active;
- }
- public int getFrameRate()
- {
- return (int) frameRate.Value;
- }
- public float getHFOV() {
- return hfov.Value;
- }
- public float getVFOV() {
- return vfov.Value;
- }
- public DepthImage getDepthImage()
- {
- Iisu.Data.IImageInfos imageInfos = depthImage.Value.ImageInfos;
- int width = (int) imageInfos.Width;
- int height = (int) imageInfos.Height;
- int numBytes = (int) imageInfos.BytesRaw;
- IntPtr imageData = depthImage.Value.Raw;
-
- short[] depthData = new short[width * height];
- Marshal.Copy(imageData, depthData, 0, width * height);
- return new DepthImage(width, height, depthData);
- }
- public ColorImage getColorImage()
- {
- Iisu.Data.IImageInfos imageInfos = colorImage.Value.ImageInfos;
- int width = (int)imageInfos.Width;
- int height = (int)imageInfos.Height;
- int numBytes = (int)imageInfos.BytesRaw;
- IntPtr imageData = colorImage.Value.Raw;
- byte[] colorData = new byte[numBytes];
- Marshal.Copy(imageData, colorData, 0, numBytes);
- return new ColorImage(width, height, colorData);
- }
- public ConfidenceImage getConfidenceImage()
- {
- Iisu.Data.IImageInfos imageInfos = confidenceImage.Value.ImageInfos;
- int width = (int)imageInfos.Width;
- int height = (int)imageInfos.Height;
- int numBytes = (int)imageInfos.BytesRaw;
- IntPtr imageData = confidenceImage.Value.Raw;
- short[] confidenceData = new short[width * height];
- Marshal.Copy(imageData, confidenceData, 0, width * height);
- return new ConfidenceImage(width, height, confidenceData);
- }
- public UVImage getUVImage()
- {
- Iisu.Data.IImageInfos imageInfos = uvImage.Value.ImageInfos;
- int width = (int)imageInfos.Width;
- int height = (int)imageInfos.Height;
- int numBytes = (int)imageInfos.BytesRaw;
- IntPtr imageData = uvImage.Value.Raw;
- float[] uvData = new float[2 * width * height];
- Marshal.Copy(imageData, uvData, 0, 2 * width * height);
- return new UVImage(width, height, uvData);
- }
- public ImageData getImageData()
- {
- return currentImage;
- }
- private void createImageData() {
- currentImage = new ImageData(getDepthImage(), getConfidenceImage(), getColorImage(), getUVImage());
- width = currentImage.getWidth();
- height = currentImage.getHeight();
- }
- private void checkHandIndex(uint handIndex)
- {
- if (handIndex < 1 || handIndex > 2)
- throw new ArgumentOutOfRangeException("handIndex is out of range [0,1]");
- }
- public bool isHandOpen(uint handIndex)
- {
- checkHandIndex(handIndex);
- return handOpen[handIndex - 1].Value;
- }
- public Vector getPalmPosition3D(uint handIndex)
- {
- checkHandIndex(handIndex);
- return new DenseVector(palmPositions3D[handIndex - 1].Value.ToArray());
- }
- public Vector getPalmPosition2D(uint handIndex)
- {
- checkHandIndex(handIndex);
- return new DenseVector(palmPositions2D[handIndex - 1].Value.ToArray());
- }
- public Vector getTipPosition3D(uint handIndex)
- {
- checkHandIndex(handIndex);
- return new DenseVector(tipPositions3D[handIndex - 1].Value.ToArray());
- }
- public Vector getForearmPosition3D(uint handIndex)
- {
- checkHandIndex(handIndex);
- return new DenseVector(forearmPositions3D[handIndex - 1].Value.ToArray());
- }
- public Vector getPalmNormal3D(uint handIndex)
- {
- checkHandIndex(handIndex);
- return new DenseVector(palmNormals3D[handIndex - 1].Value.ToArray());
- }
- public DetectionStatus[] getFingerStatus(uint handIndex)
- {
- checkHandIndex(handIndex);
- int[] status = fingerStatus[handIndex - 1].Value;
- DetectionStatus[] result = new DetectionStatus[status.Length];
- for (int i = 0; i < status.Length; ++i)
- {
- switch (status[i])
- {
- case 0:
- result[i] = DetectionStatus.Inactive;
- break;
- case 1:
- result[i] = DetectionStatus.Detected;
- break;
- case 2:
- result[i] = DetectionStatus.Tracked;
- break;
- }
- }
- return result;
- }
- public DetectionStatus getHandStatus(uint handIndex)
- {
- checkHandIndex(handIndex);
- int status = handStatus[handIndex - 1].Value;
- DetectionStatus result = new DetectionStatus();
- switch (status)
- {
- case 0:
- result = DetectionStatus.Inactive;
- break;
- case 1:
- result = DetectionStatus.Detected;
- break;
- case 2:
- result = DetectionStatus.Tracked;
- break;
- }
- return result;
- }
- public Vector[] getFingerTipPositions3D(uint handIndex)
- {
- checkHandIndex(handIndex);
- Iisu.Data.Vector3[] positions = fingerTipPositions3D[handIndex - 1].Value;
- Vector[] results = new DenseVector[positions.Length];
- for (int i = 0; i < positions.Length; ++i)
- results[i] = new DenseVector(positions[i].ToArray());
- return results;
- }
- public Vector[] getFingerTipPositions2D(uint handIndex)
- {
- checkHandIndex(handIndex);
- Iisu.Data.Vector2[] positions = fingerTipPositions2D[handIndex - 1].Value;
- Vector[] results = new DenseVector[positions.Length];
- for (int i = 0; i < positions.Length; ++i)
- results[i] = new DenseVector(positions[i].ToArray());
- return results;
- }
- public HandSide getHandSide(uint handIndex)
- {
- checkHandIndex(handIndex);
- int side = handSides[handIndex - 1].Value;
- switch (side)
- {
- case 1:
- return HandSide.Left;
- case 2:
- return HandSide.Right;
- default:
- return HandSide.Unknown;
- }
- }
- public void createVertexArray()
- {
- int index = 0;
- for (int x = 0; x < width; x++)
- {
- for (int y = 0; y < height; y++)
- {
- int depth = currentImage.getDepth(x, y);
- create3DVertexFrom2D(x, y, depth, index, currentImage.getColor(x, y));
- index++;
- }
- }
- }
- private void create3DVertexFrom2D(float pixelX, float pixelY, int depth, int index, Color c)
- {
- float convertedDepth = depth / 1000f; // mm into m
- float u = (pixelX / (float)width - 0.5f) * 2f;
- float v = ((1 - pixelY / (float)height) - 0.5f) * 2f;
- float relX = (u * maxU);
- float relY = (v * maxV);
- float z = convertedDepth / (float)Math.Sqrt(1 + relX * relX + relY * relY);
- float x = relX * z;
- float y = relY * z;
- int i4 = (3 * sizeof(float) + 4 * sizeof(byte)) / sizeof(float) * index;
- int i16 = (3 * sizeof(float) + 4 * sizeof(byte)) * index;
- unsafe
- {
- byte* vertexArrayB = (byte*)vertexBuffer.ToPointer();
- float* vertexArrayF = (float*)vertexBuffer.ToPointer();
- vertexArrayF[i4 + 0] = x;
- vertexArrayF[i4 + 1] = y;
- vertexArrayF[i4 + 2] = -z;
- vertexArrayB[i16 + 12] = c.R;
- vertexArrayB[i16 + 13] = c.G;
- vertexArrayB[i16 + 14] = c.B;
- vertexArrayB[i16 + 15] = c.A;
- }
- }
- public void setVertexBuffer(IntPtr vertexBuffer)
- {
- this.vertexBuffer = vertexBuffer;
- }
- }
- }
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