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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace bbiwarg.Utility
- {
- class Vector2D
- {
- private float x;
- private float y;
- private float length;
- public float X { get { return x; } private set { x = value; } }
- public float Y { get { return y; } private set { y = value; } }
- public float Length { get { return length; } private set { length = value; } }
- public Vector2D(float x, float y) {
- setXY(x, y);
- }
- public Vector2D(Point point) {
- setXY(point.X, point.Y);
- }
- private void setXY(float x, float y) {
- X = x;
- Y = y;
- Length = (float)Math.Sqrt(X * X + Y * Y);
- }
- public float getDistanceTo(Vector2D point) {
- return (this - point).Length;
- }
- public float getAngleBetween(Vector2D vector) {
- return (float)Math.Acos(dotProduct(vector) / (Length * vector.Length));
- }
- public float dotProduct(Vector2D vector) {
- return X * vector.X + Y * vector.Y;
- }
- public bool isInBox(Vector2D corner1, Vector2D corner2) {
- float minX = Math.Min(corner1.X, corner2.X);
- float maxX = Math.Max(corner1.X, corner2.X);
- float minY = Math.Min(corner1.Y, corner2.Y);
- float maxY = Math.Max(corner1.Y, corner2.Y);
- return (minX <= X && X <= maxX && minY <= Y && Y <= maxY);
- }
- public Vector2D normalize() {
- return new Vector2D(X / Length, Y / Length);
- }
- public static Vector2D operator *(float scalar, Vector2D vector)
- {
- return new Vector2D(scalar * vector.X, scalar * vector.Y);
- }
- public static Vector2D operator *(Vector2D vector, float scalar)
- {
- return new Vector2D(scalar * vector.X, scalar * vector.Y);
- }
- public static Vector2D operator /(Vector2D vector, float scalar)
- {
- return new Vector2D(vector.X / scalar, vector.Y / scalar);
- }
- public static Vector2D operator +(Vector2D vector1, Vector2D vector2)
- {
- return new Vector2D(vector1.X + vector2.X, vector1.Y + vector2.Y);
- }
- public static Vector2D operator -(Vector2D vector1, Vector2D vector2)
- {
- return new Vector2D(vector1.X - vector2.X, vector1.Y - vector2.Y);
- }
- public static Vector2D mean(List<Vector2D> vectors) {
- Vector2D meanVector = new Vector2D(0,0);
- foreach (Vector2D vector in vectors) {
- meanVector += vector;
- }
- return meanVector / vectors.Count;
- }
- }
- }
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