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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Emgu.CV;
- using Emgu.CV.Structure;
- using bbiwarg.Graphics;
- using bbiwarg.Recognition.FingerRecognition;
- using bbiwarg.Recognition.HandRecognition;
- using bbiwarg.Utility;
- namespace bbiwarg.Images
- {
- class DepthImage
- {
- public Image<Gray, byte> Image { get; private set; }
- public Image<Gray, byte> BackgroundMask { get; private set; }
- public int Width { get; private set; }
- public int Height { get; private set; }
- public Vector2D BottomRight { get; private set; }
- public Int16 MinDepth { get; private set; }
- public Int16 MaxDepth { get; private set; }
- public DepthImage(Image<Gray, Int16> image)
- {
- Width = image.Width;
- Height = image.Height;
- BottomRight = new Vector2D(Width - 1, Height - 1);
- image = image.SmoothMedian(Constants.DepthImageMedianSize);
- //threshold min&maxDepth
- MinDepth = findMinDepth(image);
- MaxDepth = (Int16)(MinDepth + Constants.DepthImageDepthRange);
- //smooth+threshold (dst = (src > (MaxDepth - MinDepth)) ? MaxDepth - MinDepth : src)
- Image = (image- MinDepth).ThresholdTrunc(new Gray(MaxDepth - MinDepth)).Convert<Gray, byte>();
- Image = Image.SmoothMedian(Constants.DepthImageMedianSize);
- }
- public Int16 getDepthAt(Point point)
- {
- return getDepthAt(point.X, point.Y);
- }
- public Int16 getDepthAt(int x, int y)
- {
- return (Int16)(MinDepth + Image.Data[y, x, 0]);
- }
- public void setDepthAt(Point point, Int16 depth)
- {
- setDepthAt(point.X, point.Y, depth);
- }
- public void setDepthAt(int x, int y, Int16 depth)
- {
- Image.Data[y, x, 0] = (byte)(depth - MinDepth);
- }
- private Int16 findMinDepth(Image<Gray, Int16> image)
- {
- // min and max values
- double[] min, max;
- // min and max locations
- Point[] minLoc, maxLoc;
- image.MinMax(out min, out max, out minLoc, out maxLoc);
- return (Int16)min[0];
- }
- }
- }
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