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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using OpenTK;
- using OpenTK.Graphics.OpenGL;
- using MathNet.Numerics.LinearAlgebra.Single;
- using bbiwarg.DataSource;
- namespace bbiwarg.Graphics
- {
- class Output : GameWindow
- {
- private IVideoDataSource source;
- public Output(IVideoDataSource source)
- {
- this.source = source;
- }
- protected override void OnLoad(EventArgs e)
- {
- base.OnLoad(e);
- Title = "OutputTest";
- GL.ClearColor(Color.Black);
- }
- protected override void OnRenderFrame(FrameEventArgs e)
- {
- base.OnRenderFrame(e);
- GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, -Vector3.UnitZ, Vector3.UnitY);
- GL.MatrixMode(MatrixMode.Modelview);
- GL.LoadMatrix(ref modelview);
- source.updateFrame();
- ImageData image = source.getImageData();
- int width = image.getWidth();
- int height = image.getHeight();
- for (int x = 0; x < width; x++) {
- for (int y = 0; y < height; y++) {
- if (image.getConfidence(x, y) > 100) {
- int depth = image.getDepth(x, y);
- Vertex vertex = new Vertex(x-width/2, height/2-y, depth);
- Color color = image.getColor(x, y);
- float size = 0.5f;
- Point pixel = new Point(vertex, color, size);
- pixel.draw();
- }
- }
- }
- Vector palmPosition2D = source.getPalmPosition2D(1);
- int palmX = (int) palmPosition2D[0];
- int palmY = (int) palmPosition2D[1];
- int palmDepth = image.getDepth(palmX, palmY);
- Vertex palmVertex = new Vertex(palmX - width / 2, height / 2 - palmY, palmDepth);
- Color palmColor = Color.Yellow;
- float palmSize = 5.0f;
- Point palmPixel = new Point(palmVertex, palmColor, palmSize);
- palmPixel.draw();
- SwapBuffers();
- source.releaseFrame();
- }
- protected override void OnResize(EventArgs e)
- {
- base.OnResize(e);
- GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
- Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, Width / (float)Height, 1.0f, 3000.0f);
- GL.MatrixMode(MatrixMode.Projection);
- GL.LoadMatrix(ref projection);
- }
- }
- }
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