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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace bbiwarg.Utility
- {
- public class Vector3D
- {
- public float X { get; private set; }
- public float Y { get; private set; }
- public float Z { get; private set; }
- public int IntX { get { return (int)X; } }
- public int IntY { get { return (int)Y; } }
- public int IntZ { get { return (int)Z; } }
- public float Length { get { return (float)Math.Sqrt(X * X + Y * Y + Z * Z); } }
- public Vector3D(float x, float y, float z)
- {
- X = x;
- Y = y;
- Z = z;
- }
- public float getDistanceTo(Vector3D point)
- {
- return (this - point).Length;
- }
- public static Vector3D operator *(float scalar, Vector3D v)
- {
- return new Vector3D(scalar * v.X, scalar * v.Y, scalar * v.Z);
- }
- public static Vector3D operator *(Vector3D v, float scalar)
- {
- return new Vector3D(scalar * v.X, scalar * v.Y, scalar * v.Z);
- }
- public static Vector3D operator /(Vector3D v, float scalar)
- {
- return new Vector3D(v.X / scalar, v.Y / scalar, v.Z / scalar);
- }
- public static Vector3D operator /(Vector3D v1, Vector3D v2)
- {
- return new Vector3D(v1.X / v2.X, v1.Y / v2.Y, v1.Z / v2.Z);
- }
- public static Vector3D operator +(Vector3D v1, Vector3D v2)
- {
- return new Vector3D(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
- }
- public static Vector3D operator -(Vector3D v1, Vector3D v2)
- {
- return new Vector3D(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
- }
- }
- }
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