Finger.cs 1.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Utility;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Recognition.HandRecognition;
  11. using bbiwarg.Recognition.TouchRecognition;
  12. using bbiwarg.Recognition.Tracking;
  13. using Emgu.CV;
  14. namespace bbiwarg.Recognition.FingerRecognition
  15. {
  16. class Finger : TrackableObject
  17. {
  18. public Vector2D TipPoint { get { return SliceTrail.StartSlice.Mid; } }
  19. public Vector2D HandPoint { get { return SliceTrail.EndSlice.Mid; } }
  20. public Vector2D MidPoint { get { return SliceTrail.MidSlice.Mid; } }
  21. public Vector2D Direction { get { return LineSegment.Direction; } }
  22. public Vector2D TipDirection { get { return SliceTrail.getStartDirection(); } }
  23. public Vector2D HandDirection { get { return SliceTrail.getEndDirection(); } }
  24. public LineSegment2D LineSegment { get { return SliceTrail.LineSegment; } }
  25. public FingerSliceTrail SliceTrail { get; private set; }
  26. public Contour<Point> Contour { get { return SliceTrail.Contour; } }
  27. public Contour<Point> InnerContour { get { return SliceTrail.InnerContour; } }
  28. public Hand Hand { get; private set; }
  29. public TouchEvent TouchEvent { get; private set; }
  30. public Finger(FingerSliceTrail sliceTrail)
  31. : base()
  32. {
  33. SliceTrail = sliceTrail;
  34. }
  35. public void reverse() {
  36. SliceTrail.reverse();
  37. }
  38. public void setHand(Hand hand)
  39. {
  40. Hand = hand;
  41. }
  42. public void setTouchEvent(TouchEvent touchEvent)
  43. {
  44. TouchEvent = touchEvent;
  45. }
  46. }
  47. }