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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace bbiwarg.Utility
- {
- /// <summary>
- /// Class with represents a vector or a point in 3 dimensional space.
- /// </summary>
- public class Vector3D
- {
- /// <summary>
- /// X (first) component
- /// </summary>
- public float X { get; private set; }
- /// <summary>
- /// Y (second) component
- /// </summary>
- public float Y { get; private set; }
- /// <summary>
- /// Z (third) component
- /// </summary>
- public float Z { get; private set; }
- /// <summary>
- /// X component as integer
- /// </summary>
- public int IntX { get { return (int)X; } }
- /// <summary>
- /// Y component as Integer
- /// </summary>
- public int IntY { get { return (int)Y; } }
- /// <summary>
- /// Z component as Integer
- /// </summary>
- public int IntZ { get { return (int)Z; } }
- /// <summary>
- /// length of the vector, computed with euclidean distance (2.Norm)
- /// </summary>
- public float Length { get { return (float)Math.Sqrt(X * X + Y * Y + Z * Z); } }
- /// <summary>
- /// Standard constructor which sets the 3 components
- /// </summary>
- /// <param name="x">first component</param>
- /// <param name="y">second component</param>
- /// <param name="z">third component</param>
- public Vector3D(float x, float y, float z)
- {
- X = x;
- Y = y;
- Z = z;
- }
- /// <summary>
- /// Computes the distance from the point this vector describes to another 3D point (vector).
- /// the distance is the euclidean distance (2. Norm)
- /// </summary>
- /// <param name="point">the other point</param>
- /// <returns>euclidean distance between this and point</returns>
- public float getDistanceTo(Vector3D point)
- {
- return (this - point).Length;
- }
- /// <summary>
- /// multiplies this vector with a scalar value
- /// </summary>
- /// <param name="scalar">the value</param>
- /// <param name="v">this vector</param>
- /// <returns>the multiplied vector</returns>
- public static Vector3D operator *(float scalar, Vector3D v)
- {
- return new Vector3D(scalar * v.X, scalar * v.Y, scalar * v.Z);
- }
- /// <summary>
- /// multiplies this vector with a scalar value
- /// </summary>
- /// <param name="v">this vector</param>
- /// <param name="scalar">the value</param>
- /// <returns>the multiplied vector</returns>
- public static Vector3D operator *(Vector3D v, float scalar)
- {
- return new Vector3D(scalar * v.X, scalar * v.Y, scalar * v.Z);
- }
- /// <summary>
- /// divides this vector with a scalar value
- /// </summary>
- /// <param name="v">this vector</param>
- /// <param name="scalar">the value</param>
- /// <returns>the divided vector</returns>
- public static Vector3D operator /(Vector3D v, float scalar)
- {
- return new Vector3D(v.X / scalar, v.Y / scalar, v.Z / scalar);
- }
- /// <summary>
- /// divides on vector with another vector component-by-component
- /// </summary>
- /// <param name="v1">the dividend</param>
- /// <param name="v2">the divisor</param>
- /// <returns>the component divided vector</returns>
- public static Vector3D operator /(Vector3D v1, Vector3D v2)
- {
- return new Vector3D(v1.X / v2.X, v1.Y / v2.Y, v1.Z / v2.Z);
- }
- /// <summary>
- /// adds two vectors (component-by-component)
- /// </summary>
- /// <param name="v1">first addend</param>
- /// <param name="v2">second addend</param>
- /// <returns>sum of the vectors</returns>
- public static Vector3D operator +(Vector3D v1, Vector3D v2)
- {
- return new Vector3D(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
- }
- /// <summary>
- /// subtracts two vectors (component-by-component)
- /// </summary>
- /// <param name="v1">the minuend</param>
- /// <param name="v2">the subtrahend</param>
- /// <returns>the difference of the two vectors</returns>
- public static Vector3D operator -(Vector3D v1, Vector3D v2)
- {
- return new Vector3D(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
- }
- }
- }
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