FingerSliceTrail.cs 3.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Utility;
  8. using Emgu.CV;
  9. namespace bbiwarg.Recognition.FingerRecognition
  10. {
  11. class FingerSliceTrail
  12. {
  13. private List<FingerSlice> slices;
  14. private LineSegment2D lineSegment;
  15. private Contour<Point> contour;
  16. private bool lineSegmentUpToDate;
  17. private bool contourUpToDate;
  18. public FingerSlice StartSlice { get { return slices[0]; } }
  19. public FingerSlice MidSlice { get { return slices[NumSlices / 2]; } }
  20. public FingerSlice EndSlice { get { return slices[slices.Count - 1]; } }
  21. public FingerSlice this[int index] { get { return slices[index]; } }
  22. public int NumSlices { get { return slices.Count; } }
  23. public LineSegment2D LineSegment { get { if (!lineSegmentUpToDate) updateLineSegment(); return lineSegment; } }
  24. public Contour<Point> Contour { get { if (!contourUpToDate) updateContour(); return contour; } }
  25. public FingerSliceTrail(FingerSlice slice)
  26. {
  27. slices = new List<FingerSlice>();
  28. addSlice(slice);
  29. lineSegmentUpToDate = false;
  30. contourUpToDate = false;
  31. }
  32. public void addSlice(FingerSlice slice)
  33. {
  34. slices.Add(slice);
  35. lineSegmentUpToDate = false;
  36. contourUpToDate = false;
  37. }
  38. public Vector2D getStartDirection()
  39. {
  40. int innerStartIndex = Math.Min(NumSlices, Constants.FingerNumSlicesForRelativeDirection);
  41. return (StartSlice.Mid - slices[innerStartIndex].Mid).normalize();
  42. }
  43. public Vector2D getEndDirection()
  44. {
  45. int innerEndIndex = Math.Max(0, NumSlices - Constants.FingerNumSlicesForRelativeDirection);
  46. return (EndSlice.Mid - slices[innerEndIndex].Mid).normalize();
  47. }
  48. public void removeFirstSlices(int numSlices)
  49. {
  50. slices.RemoveRange(0, numSlices);
  51. lineSegmentUpToDate = false;
  52. contourUpToDate = false;
  53. }
  54. public void reverse()
  55. {
  56. slices.Reverse();
  57. lineSegmentUpToDate = false;
  58. contourUpToDate = false;
  59. }
  60. private void updateLineSegment()
  61. {
  62. lineSegment = new LineSegment2D(EndSlice.Mid, StartSlice.Mid);
  63. }
  64. private void updateContour()
  65. {
  66. List<Point> pointsA = new List<Point>();
  67. List<Point> pointsB = new List<Point>();
  68. foreach (FingerSlice slice in slices)
  69. {
  70. pointsA.Add(slice.Start + Constants.FingerContourMargin * slice.Direction.getInverse());
  71. pointsB.Add(slice.End + Constants.FingerContourMargin * slice.Direction);
  72. }
  73. pointsA.Reverse();
  74. pointsA.AddRange(pointsB);
  75. contour = new Contour<Point>(new MemStorage());
  76. foreach (Point p in pointsA)
  77. {
  78. contour.Push(p);
  79. }
  80. }
  81. }
  82. }