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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Emgu.CV;
- using Emgu.CV.Structure;
- using bbiwarg.Images;
- using bbiwarg.Detectors.Fingers;
- using bbiwarg.Detectors.Palm;
- using bbiwarg.Utility;
- using bbiwarg.Graphics;
- namespace bbiwarg.Detectors.Touch
- {
- class TouchDetector
- {
- private DepthImage depthImage;
- private OutputImage outputImage;
- private List<Finger> fingers;
- public List<TouchEvent> TouchEvents { get; private set; }
- public TouchDetector(List<Finger> fingers, DepthImage depthImage, OutputImage outputImage)
- {
- this.depthImage = depthImage;
- this.outputImage = outputImage;
- this.fingers = fingers;
- this.TouchEvents = new List<TouchEvent>();
- float floodValueThreshold = 0.5f;
- foreach (Finger finger in fingers)
- {
- Vector2D tipPoint = finger.Tip;
- float floodValue = getFloodValue(tipPoint);
- if (floodValue > floodValueThreshold)
- {
- //correct touchEvent position
- Vector2D direction = finger.LineSegment.Line.Direction;
- float directionFactor = 10;
- float x = HelperFunctions.thresholdRange<float>(0, depthImage.Width - 1, tipPoint.X + directionFactor * direction.X);
- float y = HelperFunctions.thresholdRange<float>(0, depthImage.Height - 1, tipPoint.Y + directionFactor * direction.Y);
- Vector2D tep = new Vector2D(x, y);
- outputImage.fillCircle(tep.IntX, tep.IntY, 5, 0, 127, 0);
- TouchEvent touchEvent = new TouchEvent(tep, floodValue, finger);
- TouchEvents.Add(touchEvent);
- }
- }
- }
- private float getFloodValue(Point touchPoint)
- {
- int searchSize = 15;
- int maxDepthDifference = 20;
- Int16 fingerDiameter = 5;
- Int16 depthAtTouch = (Int16)(depthImage.getDepthAt(touchPoint) + fingerDiameter);
- int minX = Math.Max(touchPoint.X - searchSize, 0);
- int maxX = Math.Min(touchPoint.X + searchSize, depthImage.Width);
- int minY = Math.Max(touchPoint.Y - searchSize, 0);
- int maxY = Math.Min(touchPoint.Y + searchSize, depthImage.Height);
- int matchedPixels = 0;
- int countedPixels = 0;
- for (int x = minX; x < maxX; x++)
- {
- for (int y = minY; y < maxY; y++)
- {
- Int16 depth = depthImage.getDepthAt(x, y);
- outputImage.drawPixel(x, y, 50, 50, 50);
- if (Math.Abs(depthAtTouch - depth) < maxDepthDifference)
- {
- matchedPixels++;
- outputImage.drawPixel(x, y, 50, 50, 255);
- }
- countedPixels++;
- }
- }
- float rel = (float)matchedPixels / (float)countedPixels;
- //status bar (% of matched pixels) -> green
- for (int x = minX; x < minX + (maxX - minX) * rel; x++)
- {
- outputImage.drawPixel(x, maxY - 1, 0, 255, 0);
- }
- return rel;
- }
- }
- }
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