Finger.cs 2.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Utility;
  9. namespace bbiwarg.Detectors.Fingers
  10. {
  11. class Finger
  12. {
  13. public Vector2D Tip { get { return SliceTrail.Start.Mid; } }
  14. public Vector2D Hand { get { return SliceTrail.End.Mid; } }
  15. public LineSegment2D LineSegment { get { return SliceTrail.LineSegment; } }
  16. public FingerSliceTrail SliceTrail { get; private set; }
  17. public Finger(FingerSliceTrail sliceTrail)
  18. {
  19. SliceTrail = sliceTrail;
  20. }
  21. public Point[] getPolygon()
  22. {
  23. List<Point> pointsA = new List<Point>();
  24. List<Point> pointsB = new List<Point>();
  25. //int numSlices = SliceTrail.NumSlices;
  26. //for (int i = 0; i < numSlices; i++)
  27. foreach (FingerSlice slice in SliceTrail.Slices)
  28. {
  29. pointsA.Add(slice.Start);
  30. pointsB.Add(slice.End);
  31. }
  32. pointsB.Reverse();
  33. pointsA.AddRange(pointsB);
  34. return pointsA.ToArray();
  35. }
  36. //TODO: redo (not use similarity but actual distances and angle instead)
  37. public float getSimilarity(Finger compareFinger)
  38. {
  39. LineSegment2D compareLineSegment = compareFinger.LineSegment;
  40. Line2D compareLine = compareLineSegment.Line;
  41. //thresholds
  42. float thresholdMaxAngle = (float)(30 * Math.PI / 180); // 30°
  43. float thresholdMaxParallelDistance = 40;
  44. float thresholdMaxVerticalDistance = 40;
  45. //check angle
  46. float angle = LineSegment.Line.getAngleBetween(compareLine);
  47. float angleSimilarity = Math.Max(1 - angle / thresholdMaxAngle, 0);
  48. //check parallel distance
  49. float parallelDistance = LineSegment.getParallelDistanceTo(compareLineSegment);
  50. float parallelDistanceSimilarity = Math.Max(1 - parallelDistance / thresholdMaxParallelDistance, 0);
  51. //check vertical distance
  52. float verticalDistance = LineSegment.getVerticalDistanceTo(compareLineSegment);
  53. float verticalDistanceSimilarity = Math.Max(1 - verticalDistance / thresholdMaxVerticalDistance, 0);
  54. return (angleSimilarity + parallelDistanceSimilarity + verticalDistanceSimilarity) / 3;
  55. }
  56. }
  57. }