HandDetector.cs 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Recognition.FingerRecognition;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Utility;
  11. using Emgu.CV;
  12. using Emgu.CV.Structure;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. class HandDetector
  16. {
  17. private DepthImage depthImage;
  18. private EdgeImage edgeImage;
  19. private Image<Gray, byte> modifiedHandDepthImage;
  20. private List<Finger> fingers;
  21. public List<Hand> Hands { get; private set; }
  22. public Image<Gray, byte> HandMask { get; private set; }
  23. public HandDetector(DepthImage depthImage, EdgeImage edgeImage, List<Finger> fingers)
  24. {
  25. this.depthImage = depthImage;
  26. this.edgeImage = edgeImage;
  27. this.fingers = fingers;
  28. createModifiedHandEdgeImage();
  29. findHands();
  30. fixOverlappingFingers();
  31. setZIndexes();
  32. createHandMask();
  33. findThumbDefects();
  34. }
  35. private void createModifiedHandEdgeImage()
  36. {
  37. modifiedHandDepthImage = depthImage.Image.Copy();
  38. foreach (Finger finger in fingers)
  39. {
  40. Point[] contour = finger.InnerContour.ToArray();
  41. modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(0), 2);
  42. }
  43. }
  44. private void findHands()
  45. {
  46. int width = edgeImage.Width;
  47. int height = edgeImage.Height;
  48. int maxArea = width * height;
  49. Hands = new List<Hand>();
  50. foreach (Finger finger in fingers)
  51. {
  52. bool newHand = true;
  53. foreach (Hand hand in Hands)
  54. {
  55. if (hand.isInside(finger.HandPoint))
  56. {
  57. hand.addFinger(finger);
  58. finger.setHand(hand);
  59. newHand = false;
  60. break;
  61. }
  62. }
  63. if (newHand)
  64. {
  65. Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
  66. int area = handMask.CountNonzero()[0];
  67. if (area < maxArea * Constants.HandMaxSize && area > maxArea * Constants.HandMinSize)
  68. {
  69. Hand hand = new Hand(handMask, finger);
  70. Hands.Add(hand);
  71. finger.setHand(hand);
  72. }
  73. }
  74. }
  75. }
  76. private Image<Gray, byte> getHandMask(Vector2D p)
  77. {
  78. int width = edgeImage.Width;
  79. int height = edgeImage.Height;
  80. Image<Gray, byte> mask = new Image<Gray, byte>(width + 2, height + 2);
  81. MCvConnectedComp comp = new MCvConnectedComp();
  82. CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Constants.HandFloodFillDownDiff), new MCvScalar(Constants.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.EIGHT_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
  83. return mask.Copy(new Rectangle(1, 1, width, height));
  84. }
  85. private void setZIndexes()
  86. {
  87. //sort depending on depth of centroid (far->near)
  88. Hands.Sort((h1, h2) => depthImage.getDepthAt(h2.CentroidInHand).CompareTo(depthImage.getDepthAt(h1.CentroidInHand)));
  89. for (int i = 0; i < Hands.Count; i++)
  90. Hands[i].setZIndex(i);
  91. }
  92. private void fixOverlappingFingers()
  93. {
  94. extendOrMergeThroughOverlappingFingers();
  95. fillOverlappingFingers();
  96. }
  97. private void findThumbDefects()
  98. {
  99. foreach (Hand hand in Hands)
  100. hand.findThumbDefect();
  101. }
  102. private void createHandMask()
  103. {
  104. HandMask = new Image<Gray, byte>(depthImage.Width, depthImage.Height);
  105. foreach (Hand hand in Hands)
  106. HandMask = HandMask.Or(hand.Mask);
  107. }
  108. private void extendOrMergeThroughOverlappingFingers()
  109. {
  110. Dictionary<Hand, Hand> mergeHands = new Dictionary<Hand, Hand>();
  111. foreach (Hand overlappingHand in Hands)
  112. {
  113. foreach (Hand underlyingHand in Hands)
  114. {
  115. if (!mergeHands.Keys.Contains(underlyingHand))
  116. {
  117. foreach (Finger overlappingFinger in overlappingHand.Fingers)
  118. {
  119. Vector2D midOut1 = overlappingFinger.SliceTrail.MidSlice.OutStart;
  120. Vector2D midOut2 = overlappingFinger.SliceTrail.MidSlice.OutEnd;
  121. Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
  122. Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
  123. bool midOut1InHand = underlyingHand.isInside(midOut1);
  124. bool midOut2InHand = underlyingHand.isInside(midOut2);
  125. Int16 maxDepth = depthImage.MaxDepth;
  126. if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Constants.HandExtendMaxDifference)
  127. {
  128. Vector2D p1, p2;
  129. if (midOut1InHand)
  130. {
  131. p1 = midOut1;
  132. p2 = midOut2;
  133. }
  134. else
  135. {
  136. p1 = midOut2;
  137. p2 = midOut1;
  138. }
  139. //check if p2 is in other hand (if so -> merge)
  140. bool merge = false;
  141. foreach (Hand hand in Hands)
  142. {
  143. if (hand.isInside(p2) && !mergeHands.Keys.Contains(hand))
  144. {
  145. mergeHands.Add(underlyingHand, overlappingHand);
  146. merge = true;
  147. break;
  148. }
  149. }
  150. //if no merge, extend hand
  151. if (!merge)
  152. extendHand(underlyingHand, p2);
  153. }
  154. }
  155. }
  156. }
  157. }
  158. foreach (Hand removeHand in mergeHands.Keys)
  159. {
  160. mergeHands[removeHand].mergeWith(removeHand);
  161. Hands.Remove(removeHand);
  162. }
  163. }
  164. private void extendHand(Hand hand, Vector2D p) {
  165. int width = edgeImage.Width;
  166. int height = edgeImage.Height;
  167. int maxArea = width * height;
  168. Image<Gray, byte> extendMask = getHandMask(p);
  169. int area = extendMask.CountNonzero()[0];
  170. if(area <= 0.5f*Constants.HandMaxSize * maxArea)
  171. hand.extendMask(extendMask);
  172. }
  173. private void fillOverlappingFingers()
  174. {
  175. foreach (Hand hand in Hands)
  176. {
  177. //get other hands fingers
  178. List<Finger> otherFingers = new List<Finger>();
  179. foreach (Hand otherHand in Hands)
  180. {
  181. if (hand != otherHand)
  182. otherFingers.AddRange(otherHand.Fingers);
  183. }
  184. hand.fillOverlappingFingers(otherFingers);
  185. }
  186. }
  187. }
  188. }