FingerSliceTrail.cs 4.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Utility;
  8. using Emgu.CV;
  9. namespace bbiwarg.Recognition.FingerRecognition
  10. {
  11. class FingerSliceTrail
  12. {
  13. private LineSegment2D lineSegment;
  14. private Contour<Point> contour;
  15. private Contour<Point> innerContour;
  16. private Contour<Point> outerContour;
  17. private bool lineSegmentUpToDate;
  18. private bool contourUpToDate;
  19. private bool innerContourUpToDate;
  20. private bool outerContourUpToDate;
  21. public List<FingerSlice> Slices { get; private set; }
  22. public FingerSlice StartSlice { get { return Slices[0]; } }
  23. public FingerSlice MidSlice { get { return Slices[NumSlices / 2]; } }
  24. public FingerSlice EndSlice { get { return Slices[Slices.Count - 1]; } }
  25. public FingerSlice this[int index] { get { return Slices[index]; } }
  26. public int NumSlices { get { return Slices.Count; } }
  27. public LineSegment2D LineSegment { get { if (!lineSegmentUpToDate) updateLineSegment(); return lineSegment; } }
  28. public Contour<Point> Contour { get { if (!contourUpToDate) updateContour(); return contour; } }
  29. public Contour<Point> InnerContour { get { if (!innerContourUpToDate) updateInnerContour(); return innerContour; } }
  30. public Contour<Point> OuterContour { get { if (!outerContourUpToDate) updateOuterContour(); return outerContour; } }
  31. public FingerSliceTrail(FingerSlice slice)
  32. {
  33. Slices = new List<FingerSlice>();
  34. addSlice(slice);
  35. lineSegmentUpToDate = false;
  36. contourUpToDate = false;
  37. }
  38. public void addSlice(FingerSlice slice)
  39. {
  40. Slices.Add(slice);
  41. lineSegmentUpToDate = false;
  42. contourUpToDate = false;
  43. }
  44. public Vector2D getStartDirection()
  45. {
  46. int innerStartIndex = Math.Min(NumSlices, Constants.FingerNumSlicesForRelativeDirection);
  47. return (StartSlice.Mid - Slices[innerStartIndex].Mid).normalize();
  48. }
  49. public Vector2D getEndDirection()
  50. {
  51. int innerEndIndex = Math.Max(0, NumSlices - Constants.FingerNumSlicesForRelativeDirection);
  52. return (EndSlice.Mid - Slices[innerEndIndex].Mid).normalize();
  53. }
  54. public void removeFirstSlices(int numSlices)
  55. {
  56. Slices.RemoveRange(0, numSlices);
  57. lineSegmentUpToDate = false;
  58. contourUpToDate = false;
  59. }
  60. public void reverse()
  61. {
  62. Slices.Reverse();
  63. lineSegmentUpToDate = false;
  64. contourUpToDate = false;
  65. }
  66. private void updateLineSegment()
  67. {
  68. lineSegment = new LineSegment2D(EndSlice.Mid, StartSlice.Mid);
  69. lineSegmentUpToDate = true;
  70. }
  71. private void updateContour()
  72. {
  73. List<Point> pointsA = new List<Point>();
  74. List<Point> pointsB = new List<Point>();
  75. foreach (FingerSlice slice in Slices)
  76. {
  77. pointsA.Add(slice.ContourStart);
  78. pointsB.Add(slice.ContourEnd);
  79. }
  80. pointsA.Reverse();
  81. pointsA.AddRange(pointsB);
  82. contour = new Contour<Point>(new MemStorage());
  83. foreach (Point p in pointsA)
  84. {
  85. contour.Push(p);
  86. }
  87. contourUpToDate = true;
  88. }
  89. private void updateInnerContour()
  90. {
  91. List<Point> pointsA = new List<Point>();
  92. List<Point> pointsB = new List<Point>();
  93. foreach (FingerSlice slice in Slices)
  94. {
  95. pointsA.Add(slice.Start);
  96. pointsB.Add(slice.End);
  97. }
  98. pointsA.Reverse();
  99. pointsA.AddRange(pointsB);
  100. innerContour = new Contour<Point>(new MemStorage());
  101. foreach (Point p in pointsA)
  102. {
  103. innerContour.Push(p);
  104. }
  105. innerContourUpToDate = true;
  106. }
  107. private void updateOuterContour()
  108. {
  109. List<Point> pointsA = new List<Point>();
  110. List<Point> pointsB = new List<Point>();
  111. foreach (FingerSlice slice in Slices)
  112. {
  113. pointsA.Add(slice.OutStart);
  114. pointsB.Add(slice.OutEnd);
  115. }
  116. pointsA.Reverse();
  117. pointsA.AddRange(pointsB);
  118. outerContour = new Contour<Point>(new MemStorage());
  119. foreach (Point p in pointsA)
  120. {
  121. outerContour.Push(p);
  122. }
  123. outerContourUpToDate = true;
  124. }
  125. }
  126. }