123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Emgu.CV;
- using Emgu.CV.Structure;
- namespace bbiwarg.Images
- {
- class DepthImage
- {
- public Image<Gray, byte> Image { get; private set; }
- public int Width { get; private set; }
- public int Height { get; private set; }
- public Int16 MinDepth { get; private set; }
- public Int16 MaxDepth { get; private set; }
- public DepthImage(Image<Gray, Int16> image, Int16 minDepth)
- {
- Width = image.Width;
- Height = image.Height;
- //threshold min&maxDepth
- MinDepth = minDepth;
- MaxDepth = (Int16)(MinDepth + 200); // max = minDepth+255 (else it can't fit whole range in byte image)
- //smooth+threshold
- Image = image.SmoothMedian(3).Convert<byte>(delegate(Int16 depth) { if (depth > MaxDepth || depth < MinDepth) return (byte)(MaxDepth - MinDepth); else return (byte)(depth - MinDepth); });
- }
- public Int16 getDepthAt(Point point)
- {
- return getDepthAt(point.X, point.Y);
- }
- public Int16 getDepthAt(int x, int y)
- {
- return (Int16) (MinDepth + Image.Data[y, x, 0]);
- }
- public void setDepthAt(Point point, Int16 depth)
- {
- setDepthAt(point.X, point.Y, depth);
- }
- public void setDepthAt(int x, int y, Int16 depth)
- {
- Image.Data[y, x, 0] = (byte) (depth - MinDepth);
- }
- public float getRelativeDepthAt(Point point)
- {
- return getRelativeDepthAt(point.X, point.Y);
- }
- public float getRelativeDepthAt(int x, int y)
- {
- float minMaxInterval = Math.Max(MaxDepth - MinDepth, 1);
- return (getDepthAt(x, y) - MinDepth) / minMaxInterval;
- }
- }
- }
|