Finger.cs 2.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Utility;
  9. namespace bbiwarg.Detectors.Fingers
  10. {
  11. class Finger
  12. {
  13. public Vector2D Tip { get { return SliceTrail.Start.Mid; } }
  14. public Vector2D Hand { get { return SliceTrail.End.Mid; } }
  15. public LineSegment2D LineSegment { get { return SliceTrail.LineSegment; } }
  16. public FingerSliceTrail SliceTrail { get; private set; }
  17. public Finger(FingerSliceTrail sliceTrail)
  18. {
  19. SliceTrail = sliceTrail;
  20. }
  21. public Point[] getPolygon() {
  22. List<Point> pointsA = new List<Point>();
  23. List<Point> pointsB = new List<Point>();
  24. //int numSlices = SliceTrail.NumSlices;
  25. //for (int i = 0; i < numSlices; i++)
  26. foreach(FingerSlice slice in SliceTrail.Slices)
  27. {
  28. pointsA.Add(slice.Start);
  29. pointsB.Add(slice.End);
  30. }
  31. pointsB.Reverse();
  32. pointsA.AddRange(pointsB);
  33. return pointsA.ToArray();
  34. }
  35. //TODO: redo (not use similarity but actual distances and angle instead)
  36. public float getSimilarity(Finger compareFinger)
  37. {
  38. LineSegment2D compareLineSegment = compareFinger.LineSegment;
  39. Line2D compareLine = compareLineSegment.Line;
  40. //thresholds
  41. float thresholdMaxAngle = (float)(30 * Math.PI / 180); // 30°
  42. float thresholdMaxParallelDistance = 40;
  43. float thresholdMaxVerticalDistance = 40;
  44. //check angle
  45. float angle = LineSegment.Line.getAngleBetween(compareLine);
  46. float angleSimilarity = Math.Max(1 - angle / thresholdMaxAngle, 0);
  47. //check parallel distance
  48. float parallelDistance = LineSegment.getParallelDistanceTo(compareLineSegment);
  49. float parallelDistanceSimilarity = Math.Max(1 - parallelDistance / thresholdMaxParallelDistance, 0);
  50. //check vertical distance
  51. float verticalDistance = LineSegment.getVerticalDistanceTo(compareLineSegment);
  52. float verticalDistanceSimilarity = Math.Max(1 - verticalDistance / thresholdMaxVerticalDistance, 0);
  53. return (angleSimilarity + parallelDistanceSimilarity + verticalDistanceSimilarity) / 3;
  54. }
  55. }
  56. }