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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Drawing;
- namespace bbiwarg.Utility
- {
- class Quadrangle
- {
- public Quadrangle(Vector2D[] vertices)
- {
- Vertices = vertices;
- }
- public Vector2D[] Vertices
- {
- private set;
- get;
- }
- public Vector2D getRelativePosition(Vector2D p)
- {
- Vector2D a = Vertices[0];
- Vector2D b = Vertices[1];
- Vector2D c = Vertices[2];
- Vector2D d = Vertices[3];
- float C = (a.Y - p.Y) * (d.X - p.X) - (a.X - p.X) * (d.Y - p.Y);
- float B = (a.Y - p.Y) * (c.X - d.X) + (b.Y - a.Y) * (d.X - p.X) - (a.X - p.X) * (c.Y - d.Y) - (b.X - a.X) * (d.Y - p.Y);
- float A = (b.Y - a.Y) * (c.X - d.X) - (b.X - a.X) * (c.Y - d.Y);
- float D = B * B - 4 * A * C;
- float u = (-B - (float) Math.Sqrt(D)) / (2 * A);
- float p1x = a.X + (b.X - a.X) * u;
- float p2x = d.X + (c.X - d.X) * u;
- float px = p.X;
- float v = (px - p1x) / (p2x - p1x);
- return new Vector2D(v, u);
- }
- }
- }
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