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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using OpenTK;
- using OpenTK.Graphics.OpenGL;
- using bbiwarg.Images;
- using bbiwarg.Detectors.Touch;
- namespace bbiwarg.Graphics
- {
- class OutputWindow : GameWindow
- {
- private VideoHandle videoHandle;
- private uint depthTextureID;
- private uint edgeTextureID;
- private bool paused = false;
- private long timeSpacePressed, timeLeftPressed, timeRightPressed;
- private Stopwatch watch;
- public OutputWindow(VideoHandle videoHandle)
- : base(3 * videoHandle.getWidth(), 2 * videoHandle.getHeight())
- {
- this.videoHandle = videoHandle;
- watch = new Stopwatch();
- watch.Start();
- }
- protected override void OnLoad(EventArgs e)
- {
- base.OnLoad(e);
- Title = "BBIWARG - Output";
- GL.ClearColor(Color.Black);
- // transparency
- GL.Enable(EnableCap.Blend);
- GL.BlendEquation(BlendEquationMode.Max);
- //Depth Test
- GL.Enable(EnableCap.DepthTest);
- // Textures
- GL.Enable(EnableCap.Texture2D);
- //depthTexture
- GL.GenTextures(1, out depthTextureID);
- GL.BindTexture(TextureTarget.Texture2D, depthTextureID);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
- //edgetexture
- GL.GenTextures(1, out edgeTextureID);
- GL.BindTexture(TextureTarget.Texture2D, edgeTextureID);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
- }
- protected override void OnResize(EventArgs e)
- {
- base.OnResize(e);
- GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
- Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 3, Width / (float)Height, 0.01f, 3.0f);
- GL.MatrixMode(MatrixMode.Projection);
- GL.LoadMatrix(ref projection);
- }
- protected override void OnRenderFrame(FrameEventArgs e)
- {
- base.OnRenderFrame(e);
- GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, -Vector3.UnitZ, Vector3.UnitY);
- GL.MatrixMode(MatrixMode.Modelview);
- GL.LoadMatrix(ref modelview);
- bool changedFrame = false;
- const int autoRepeatDelay = 100; // ms
- if (videoHandle.sourceIsMovie())
- {
- // pause and unpause with space
- long elapsed = watch.ElapsedMilliseconds;
- if (OpenTK.Input.Keyboard.GetState().IsKeyDown(OpenTK.Input.Key.Space) && (elapsed - timeSpacePressed) >= autoRepeatDelay)
- {
- timeSpacePressed = elapsed;
- if (paused)
- videoHandle.unpauseMovie();
- else
- videoHandle.pauseMovie();
- paused = !paused;
- }
- // when paused go to next / previous frame with right / left keys
- if (paused)
- {
- if (OpenTK.Input.Keyboard.GetState().IsKeyDown(OpenTK.Input.Key.Right) && (elapsed - timeRightPressed) >= autoRepeatDelay)
- {
- timeRightPressed = elapsed;
- videoHandle.unpauseMovie();
- videoHandle.nextFrame();
- videoHandle.pauseMovie();
- changedFrame = true;
- }
- else if (OpenTK.Input.Keyboard.GetState().IsKeyDown(OpenTK.Input.Key.Left) && (elapsed - timeLeftPressed) >= autoRepeatDelay)
- {
- timeLeftPressed = elapsed;
- videoHandle.unpauseMovie();
- videoHandle.reversePlay();
- videoHandle.nextFrame();
- videoHandle.reversePlay();
- videoHandle.pauseMovie();
- changedFrame = true;
- }
- }
- else
- {
- videoHandle.nextFrame();
- changedFrame = true;
- }
- }
- else
- {
- videoHandle.nextFrame();
- }
- if (changedFrame || !videoHandle.sourceIsMovie())
- {
- foreach (PalmTouchEvent ev in videoHandle.getTouchEvents())
- {
- Console.WriteLine("touch at " + ev.Position + " -> " + ev.RelativePalmPosition);
- }
- }
- //draw textures
- Int16[] depthTextureData = new Int16[3 * videoHandle.getWidth() * videoHandle.getHeight()];
- Int16[] edgeTextureData = new Int16[3 * videoHandle.getWidth() * videoHandle.getHeight()];
- int index = 0;
- for (int y = 0; y < videoHandle.getHeight(); ++y)
- {
- for (int x = 0; x < videoHandle.getWidth(); ++x)
- {
- Int16 red = 0;
- Int16 green = 0;
- Int16 blue = 0;
- //depthTexture
- float relDepth = videoHandle.getRelativeDepth(x, y);
- red = green = blue = (Int16)((1.0f - videoHandle.getRelativeDepth(x, y)) * Int16.MaxValue);
- // palm
- switch (videoHandle.getPalmImageStateAt(x, y))
- {
- case PalmImageState.palmContour:
- red = Int16.MaxValue;
- blue = green = 0;
- break;
- case PalmImageState.palmRect:
- blue = Int16.MaxValue;
- red = green = 0;
- break;
- case PalmImageState.thumbLine:
- case PalmImageState.wristLine:
- green = Int16.MaxValue;
- blue = red = 0;
- break;
- case PalmImageState.palmGrid:
- green = (Int16)(green / 2 + Int16.MaxValue / 2);
- blue = (Int16)(blue / 2 + Int16.MaxValue / 2);
- red = (Int16)(red / 2 + Int16.MaxValue / 2);
- break;
- }
- // touch
- switch (videoHandle.getTouchImageStateAt(x, y))
- {
- case TouchImageState.touchArea:
- red = (Int16)(red / 2);
- green = (Int16)(green / 2);
- blue = (Int16)(blue / 2);
- break;
- case TouchImageState.touchAreaMatched:
- red = (Int16)(red / 2);
- green = (Int16)(green / 2);
- blue = Int16.MaxValue;
- break;
- case TouchImageState.touchAreaStatusBar:
- red = (Int16)(red / 2);
- green = Int16.MaxValue;
- blue = (Int16)(blue / 2);
- break;
- case TouchImageState.touchDetected:
- red = (Int16)(red / 2);
- blue = (Int16)(blue / 2);
- green = (Int16)(green / 2 + Int16.MaxValue / 2);
- break;
- case TouchImageState.touchTracked:
- red = (Int16)(red / 2 + Int16.MaxValue / 2);
- green = (Int16)(green / 2);
- blue = (Int16)(blue / 2);
- break;
-
-
- }
- depthTextureData[index] = red;
- depthTextureData[index + 1] = green;
- depthTextureData[index + 2] = blue;
- //edgeTexture
- FingerImageState fis = videoHandle.getFingerImageStateAt(x, y);
- red = green = blue = 0;
- if (videoHandle.isEdgeAt(x, y)) blue = Int16.MaxValue;
- else if (fis == FingerImageState.fingerTracked) green = Int16.MaxValue;
- else if (fis == FingerImageState.fingerDetected) red = Int16.MaxValue;
- else if (fis == FingerImageState.fingerSlice) red = blue = Int16.MaxValue;
- else if (fis == FingerImageState.possibleFingerSlice) red = Int16.MaxValue;
- edgeTextureData[index] = red;
- edgeTextureData[index + 1] = green;
- edgeTextureData[index + 2] = blue;
- index += 3;
- }
- }
- GL.Enable(EnableCap.Texture2D);
- GL.BindTexture(TextureTarget.Texture2D, depthTextureID);
- GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.getWidth(), videoHandle.getHeight(), 0, PixelFormat.Rgb, PixelType.Short, depthTextureData);
- float size = 0.5f;
- float size_2 = (float)(size / 2.0f);
- GL.Begin(PrimitiveType.Quads);
- GL.Color3(1.0, 1.0, 1.0);
- GL.TexCoord2(0.0, 0.0); GL.Vertex3(0, size_2, -0.5);
- GL.TexCoord2(1.0, 0.0); GL.Vertex3(size, size_2, -0.5);
- GL.TexCoord2(1.0, 1.0); GL.Vertex3(size, -size_2, -0.5);
- GL.TexCoord2(0.0, 1.0); GL.Vertex3(0, -size_2, -0.5);
- GL.End();
- GL.Enable(EnableCap.Texture2D);
- GL.BindTexture(TextureTarget.Texture2D, edgeTextureID);
- GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.getWidth(), videoHandle.getHeight(), 0, PixelFormat.Rgb, PixelType.Short, edgeTextureData);
- GL.Begin(PrimitiveType.Quads);
- GL.Color3(1.0, 1.0, 1.0);
- GL.TexCoord2(0.0, 0.0); GL.Vertex3(0, -size / 2.0, -0.5);
- GL.TexCoord2(-1.0, 0.0); GL.Vertex3(-size, -size / 2.0, -0.5);
- GL.TexCoord2(-1.0, -1.0); GL.Vertex3(-size, size / 2.0, -0.5);
- GL.TexCoord2(0.0, -1.0); GL.Vertex3(0, size / 2.0, -0.5);
- GL.End();
- SwapBuffers();
- }
- }
- }
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