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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using bbiwarg.Images;
- using bbiwarg.Recognition.FingerRecognition;
- using bbiwarg.Graphics;
- using bbiwarg.Utility;
- using Emgu.CV;
- using Emgu.CV.Structure;
- namespace bbiwarg.Recognition.HandRecognition
- {
- class HandDetector
- {
- private DepthImage depthImage;
- private EdgeImage edgeImage;
- private Image<Gray, byte> modifiedHandDepthImage;
- private List<Finger> fingers;
- private Dictionary<Hand, List<Finger>> otherHandsFingers;
- public List<Hand> Hands { get; private set; }
- public Image<Gray, byte> HandMask { get; private set; }
- public HandDetector(DepthImage depthImage, EdgeImage edgeImage, List<Finger> fingers)
- {
- this.depthImage = depthImage;
- this.edgeImage = edgeImage;
- this.fingers = fingers;
- createModifiedHandEdgeImage();
- findHands();
- findOtherHandsFingers();
- fixOverlappingFingers();
- findThumbDefects();
- createHandMask();
- }
- private void createModifiedHandEdgeImage()
- {
- modifiedHandDepthImage = depthImage.Image.Copy();
- foreach (Finger finger in fingers)
- {
- Int16 depthAtHand = depthImage.getDepthAt(finger.HandPoint);
- Point[] contour = finger.getContour(0f).ToArray();
- modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(depthAtHand), 1);
- }
- }
- private void findHands()
- {
- Hands = new List<Hand>();
- foreach (Finger finger in fingers)
- {
- bool newHand = true;
- foreach (Hand hand in Hands)
- {
- if (hand.isInside(finger.HandPoint))
- {
- hand.addFinger(finger);
- finger.setHand(hand);
- newHand = false;
- break;
- }
- }
- if (newHand)
- {
- Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
- int numPixels = handMask.CountNonzero()[0];
- if (numPixels < Parameters.HandMaxSize * Parameters.ImageNumPixels && numPixels > Parameters.HandMinSize * Parameters.ImageNumPixels)
- {
- Hand hand = new Hand(handMask, finger);
- Hands.Add(hand);
- finger.setHand(hand);
- }
- }
- }
- }
- private void findOtherHandsFingers()
- {
- otherHandsFingers = new Dictionary<Hand, List<Finger>>();
- foreach (Hand hand in Hands)
- {
- List<Finger> otherFingers = new List<Finger>();
- foreach (Finger finger in fingers)
- {
- if (!hand.Fingers.Contains(finger))
- otherFingers.Add(finger);
- }
- otherHandsFingers.Add(hand, otherFingers);
- }
- }
- private Image<Gray, byte> getHandMask(Vector2D p)
- {
- Image<Gray, byte> mask = new Image<Gray, byte>(Parameters.ImageWidth + 2, Parameters.ImageHeight + 2);
- MCvConnectedComp comp = new MCvConnectedComp();
- CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Parameters.HandFloodFillDownDiff), new MCvScalar(Parameters.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.FOUR_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
- return mask.Copy(new Rectangle(1, 1, Parameters.ImageWidth, Parameters.ImageHeight));
- }
- private void fixOverlappingFingers()
- {
- extendOrMergeThroughOverlappingFingers();
- fillOverlappingFingers();
- }
- private void findThumbDefects()
- {
- foreach (Hand hand in Hands)
- hand.findThumbDefect();
- }
- private void createHandMask()
- {
- HandMask = new Image<Gray, byte>(Parameters.ImageWidth, Parameters.ImageHeight);
- foreach (Hand hand in Hands)
- HandMask = HandMask.Or(hand.Mask);
- }
- private void extendOrMergeThroughOverlappingFingers()
- {
- List<Hand> mergedHands = new List<Hand>();
- foreach (Hand hand in Hands)
- {
- if (!mergedHands.Contains(hand))
- {
- List<Hand> mergeHands = new List<Hand>();
- foreach (Finger overlappingFinger in otherHandsFingers[hand])
- {
- FingerSlice midSlice = overlappingFinger.SliceTrail.MidSlice;
- Vector2D midOut1 = midSlice.Start.moveWithinBound(midSlice.Direction.getInverse(), Parameters.FingerOutMargin);
- Vector2D midOut2 = midSlice.End.moveWithinBound(midSlice.Direction, Parameters.FingerOutMargin);
- Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
- Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
- bool midOut1InHand = hand.isInside(midOut1);
- bool midOut2InHand = hand.isInside(midOut2);
- Int16 maxDepth = depthImage.MaxDepth;
- if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Parameters.HandExtendMaxDifference)
- {
- Vector2D pHand, pHandExtension;
- if (midOut1InHand)
- {
- pHand = midOut1;
- pHandExtension = midOut2;
- }
- else
- {
- pHand = midOut2;
- pHandExtension = midOut1;
- }
- //check if pHandExtension is in other hand (if so -> merge with hand)
- bool merge = false;
- foreach (Hand mergeHand in Hands)
- {
- if (mergeHand.isInside(pHandExtension) && !mergedHands.Contains(mergeHand))
- {
- mergeHands.Add(mergeHand);
- merge = true;
- break;
- }
- }
- //if no merge, extend hand
- if (!merge)
- extendToHand(hand, pHandExtension);
- }
- }
- foreach (Hand mergeHand in mergeHands)
- {
- mergeToHand(hand, mergeHand);
- mergedHands.Add(mergeHand);
- }
- }
- }
- foreach (Hand mergedHand in mergedHands)
- Hands.Remove(mergedHand);
- }
- private void mergeToHand(Hand hand, Hand mergeHand)
- {
- hand.mergeWith(mergeHand);
- foreach (Finger finger in mergeHand.Fingers)
- otherHandsFingers[hand].Remove(finger);
- }
- private void extendToHand(Hand hand, Vector2D p)
- {
- Image<Gray, byte> extendMask = getHandMask(p);
- int numPixels = extendMask.CountNonzero()[0];
- if (numPixels <= Parameters.HandExtensionMaxSize * Parameters.ImageNumPixels)
- hand.extendMask(extendMask);
- }
- private void fillOverlappingFingers()
- {
- foreach (Hand hand in Hands)
- {
- hand.fillOverlappingFingers(otherHandsFingers[hand]);
- }
- }
- }
- }
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