HandDetector.cs 7.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Recognition.FingerRecognition;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Utility;
  11. using Emgu.CV;
  12. using Emgu.CV.Structure;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. class HandDetector
  16. {
  17. private DepthImage depthImage;
  18. private EdgeImage edgeImage;
  19. private Image<Gray, byte> modifiedHandDepthImage;
  20. private List<Finger> fingers;
  21. public List<Hand> Hands { get; private set; }
  22. public Image<Gray, byte> HandMask { get; private set; }
  23. public HandDetector(DepthImage depthImage, EdgeImage edgeImage, List<Finger> fingers)
  24. {
  25. this.depthImage = depthImage;
  26. this.edgeImage = edgeImage;
  27. this.fingers = fingers;
  28. createModifiedHandEdgeImage();
  29. findHands();
  30. fixOverlappingFingers();
  31. setZIndexes();
  32. createHandMask();
  33. findThumbDefects();
  34. }
  35. private void createModifiedHandEdgeImage()
  36. {
  37. modifiedHandDepthImage = depthImage.Image.Copy();
  38. foreach (Finger finger in fingers)
  39. {
  40. Int16 depthAtHand = depthImage.getDepthAt(finger.HandPoint);
  41. Point[] contour = finger.InnerContour.ToArray();
  42. modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(depthAtHand), 2);
  43. }
  44. }
  45. private void findHands()
  46. {
  47. Hands = new List<Hand>();
  48. foreach (Finger finger in fingers)
  49. {
  50. bool newHand = true;
  51. foreach (Hand hand in Hands)
  52. {
  53. if (hand.isInside(finger.HandPoint))
  54. {
  55. hand.addFinger(finger);
  56. finger.setHand(hand);
  57. newHand = false;
  58. break;
  59. }
  60. }
  61. if (newHand)
  62. {
  63. Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
  64. int numPixels = handMask.CountNonzero()[0];
  65. if (numPixels < Parameters.HandMaxSize * Parameters.ImageNumPixels && numPixels > Parameters.HandMinSize * Parameters.ImageNumPixels)
  66. {
  67. Hand hand = new Hand(handMask, finger);
  68. Hands.Add(hand);
  69. finger.setHand(hand);
  70. }
  71. }
  72. }
  73. }
  74. private Image<Gray, byte> getHandMask(Vector2D p)
  75. {
  76. Image<Gray, byte> mask = new Image<Gray, byte>(Parameters.ImageWidth + 2, Parameters.ImageHeight + 2);
  77. MCvConnectedComp comp = new MCvConnectedComp();
  78. CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Parameters.HandFloodFillDownDiff), new MCvScalar(Parameters.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.EIGHT_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
  79. return mask.Copy(new Rectangle(1, 1, Parameters.ImageWidth, Parameters.ImageHeight));
  80. }
  81. private void setZIndexes()
  82. {
  83. //sort depending on depth of centroid (far->near)
  84. Hands.Sort((h1, h2) => depthImage.getDepthAt(h2.CentroidInHand).CompareTo(depthImage.getDepthAt(h1.CentroidInHand)));
  85. for (int i = 0; i < Hands.Count; i++)
  86. Hands[i].setZIndex(i);
  87. }
  88. private void fixOverlappingFingers()
  89. {
  90. extendOrMergeThroughOverlappingFingers();
  91. fillOverlappingFingers();
  92. }
  93. private void findThumbDefects()
  94. {
  95. foreach (Hand hand in Hands)
  96. hand.findThumbDefect();
  97. }
  98. private void createHandMask()
  99. {
  100. HandMask = new Image<Gray, byte>(Parameters.ImageWidth, Parameters.ImageHeight);
  101. foreach (Hand hand in Hands)
  102. HandMask = HandMask.Or(hand.Mask);
  103. }
  104. private void extendOrMergeThroughOverlappingFingers()
  105. {
  106. Dictionary<Hand, Hand> mergeHands = new Dictionary<Hand, Hand>();
  107. foreach (Hand overlappingHand in Hands)
  108. {
  109. foreach (Hand underlyingHand in Hands)
  110. {
  111. if (!mergeHands.Keys.Contains(underlyingHand))
  112. {
  113. foreach (Finger overlappingFinger in overlappingHand.Fingers)
  114. {
  115. Vector2D midOut1 = overlappingFinger.SliceTrail.MidSlice.OutStart;
  116. Vector2D midOut2 = overlappingFinger.SliceTrail.MidSlice.OutEnd;
  117. Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
  118. Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
  119. bool midOut1InHand = underlyingHand.isInside(midOut1);
  120. bool midOut2InHand = underlyingHand.isInside(midOut2);
  121. Int16 maxDepth = depthImage.MaxDepth;
  122. if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Parameters.HandExtendMaxDifference)
  123. {
  124. Vector2D p1, p2;
  125. if (midOut1InHand)
  126. {
  127. p1 = midOut1;
  128. p2 = midOut2;
  129. }
  130. else
  131. {
  132. p1 = midOut2;
  133. p2 = midOut1;
  134. }
  135. //check if p2 is in other hand (if so -> merge)
  136. bool merge = false;
  137. foreach (Hand hand in Hands)
  138. {
  139. if (hand.isInside(p2) && !mergeHands.Keys.Contains(hand))
  140. {
  141. mergeHands.Add(underlyingHand, overlappingHand);
  142. merge = true;
  143. break;
  144. }
  145. }
  146. //if no merge, extend hand
  147. if (!merge)
  148. extendHand(underlyingHand, p2);
  149. }
  150. }
  151. }
  152. }
  153. }
  154. foreach (Hand removeHand in mergeHands.Keys)
  155. {
  156. mergeHands[removeHand].mergeWith(removeHand);
  157. Hands.Remove(removeHand);
  158. }
  159. }
  160. private void extendHand(Hand hand, Vector2D p) {
  161. Image<Gray, byte> extendMask = getHandMask(p);
  162. int numPixels = extendMask.CountNonzero()[0];
  163. if(numPixels <= Parameters.HandExtensionMaxSize * Parameters.ImageNumPixels)
  164. hand.extendMask(extendMask);
  165. }
  166. private void fillOverlappingFingers()
  167. {
  168. foreach (Hand hand in Hands)
  169. {
  170. //get other hands fingers
  171. List<Finger> otherFingers = new List<Finger>();
  172. foreach (Finger finger in fingers)
  173. {
  174. if (!hand.Fingers.Contains(finger))
  175. otherFingers.Add(finger);
  176. }
  177. hand.fillOverlappingFingers(otherFingers);
  178. }
  179. }
  180. }
  181. }