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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using bbiwarg.Images;
- using bbiwarg.Recognition.FingerRecognition;
- using bbiwarg.Graphics;
- using bbiwarg.Utility;
- using Emgu.CV;
- using Emgu.CV.Structure;
- namespace bbiwarg.Recognition.HandRecognition
- {
- class HandDetector
- {
- private DepthImage depthImage;
- private EdgeImage edgeImage;
- private Image<Gray, byte> modifiedHandDepthImage;
- private List<Finger> fingers;
- public List<Hand> Hands { get; private set; }
- public Image<Gray, byte> HandMask { get; private set; }
- public HandDetector(DepthImage depthImage, EdgeImage edgeImage, List<Finger> fingers)
- {
- this.depthImage = depthImage;
- this.edgeImage = edgeImage;
- this.fingers = fingers;
- createModifiedHandEdgeImage();
- findHands();
- fixOverlappingFingers();
- setZIndexes();
- createHandMask();
- findThumbDefects();
- }
- private void createModifiedHandEdgeImage()
- {
- modifiedHandDepthImage = depthImage.Image.Copy();
- foreach (Finger finger in fingers)
- {
- Int16 depthAtHand = depthImage.getDepthAt(finger.HandPoint);
- Point[] contour = finger.InnerContour.ToArray();
- modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(depthAtHand), 2);
- }
- }
- private void findHands()
- {
- Hands = new List<Hand>();
- foreach (Finger finger in fingers)
- {
- bool newHand = true;
- foreach (Hand hand in Hands)
- {
- if (hand.isInside(finger.HandPoint))
- {
- hand.addFinger(finger);
- finger.setHand(hand);
- newHand = false;
- break;
- }
- }
- if (newHand)
- {
- Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
- int numPixels = handMask.CountNonzero()[0];
- if (numPixels < Parameters.HandMaxSize * Parameters.ImageNumPixels && numPixels > Parameters.HandMinSize * Parameters.ImageNumPixels)
- {
- Hand hand = new Hand(handMask, finger);
- Hands.Add(hand);
- finger.setHand(hand);
- }
- }
- }
- }
- private Image<Gray, byte> getHandMask(Vector2D p)
- {
- Image<Gray, byte> mask = new Image<Gray, byte>(Parameters.ImageWidth + 2, Parameters.ImageHeight + 2);
- MCvConnectedComp comp = new MCvConnectedComp();
- CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Parameters.HandFloodFillDownDiff), new MCvScalar(Parameters.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.EIGHT_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
- return mask.Copy(new Rectangle(1, 1, Parameters.ImageWidth, Parameters.ImageHeight));
- }
- private void setZIndexes()
- {
- //sort depending on depth of centroid (far->near)
- Hands.Sort((h1, h2) => depthImage.getDepthAt(h2.CentroidInHand).CompareTo(depthImage.getDepthAt(h1.CentroidInHand)));
- for (int i = 0; i < Hands.Count; i++)
- Hands[i].setZIndex(i);
- }
- private void fixOverlappingFingers()
- {
- extendOrMergeThroughOverlappingFingers();
- fillOverlappingFingers();
- }
- private void findThumbDefects()
- {
- foreach (Hand hand in Hands)
- hand.findThumbDefect();
- }
- private void createHandMask()
- {
- HandMask = new Image<Gray, byte>(Parameters.ImageWidth, Parameters.ImageHeight);
- foreach (Hand hand in Hands)
- HandMask = HandMask.Or(hand.Mask);
- }
- private void extendOrMergeThroughOverlappingFingers()
- {
- Dictionary<Hand, Hand> mergeHands = new Dictionary<Hand, Hand>();
- foreach (Hand overlappingHand in Hands)
- {
- foreach (Hand underlyingHand in Hands)
- {
- if (!mergeHands.Keys.Contains(underlyingHand))
- {
- foreach (Finger overlappingFinger in overlappingHand.Fingers)
- {
- Vector2D midOut1 = overlappingFinger.SliceTrail.MidSlice.OutStart;
- Vector2D midOut2 = overlappingFinger.SliceTrail.MidSlice.OutEnd;
- Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
- Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
- bool midOut1InHand = underlyingHand.isInside(midOut1);
- bool midOut2InHand = underlyingHand.isInside(midOut2);
- Int16 maxDepth = depthImage.MaxDepth;
- if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Parameters.HandExtendMaxDifference)
- {
- Vector2D p1, p2;
- if (midOut1InHand)
- {
- p1 = midOut1;
- p2 = midOut2;
- }
- else
- {
- p1 = midOut2;
- p2 = midOut1;
- }
- //check if p2 is in other hand (if so -> merge)
- bool merge = false;
- foreach (Hand hand in Hands)
- {
- if (hand.isInside(p2) && !mergeHands.Keys.Contains(hand))
- {
- mergeHands.Add(underlyingHand, overlappingHand);
- merge = true;
- break;
- }
- }
- //if no merge, extend hand
- if (!merge)
- extendHand(underlyingHand, p2);
- }
- }
- }
- }
- }
- foreach (Hand removeHand in mergeHands.Keys)
- {
- mergeHands[removeHand].mergeWith(removeHand);
- Hands.Remove(removeHand);
- }
- }
- private void extendHand(Hand hand, Vector2D p) {
- Image<Gray, byte> extendMask = getHandMask(p);
- int numPixels = extendMask.CountNonzero()[0];
- if(numPixels <= Parameters.HandExtensionMaxSize * Parameters.ImageNumPixels)
- hand.extendMask(extendMask);
- }
- private void fillOverlappingFingers()
- {
- foreach (Hand hand in Hands)
- {
- //get other hands fingers
- List<Finger> otherFingers = new List<Finger>();
- foreach (Finger finger in fingers)
- {
- if (!hand.Fingers.Contains(finger))
- otherFingers.Add(finger);
- }
- hand.fillOverlappingFingers(otherFingers);
- }
- }
- }
- }
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