Vector2D.cs 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace bbiwarg.Utility
  8. {
  9. class Vector2D
  10. {
  11. public float X { get; private set; }
  12. public float Y { get; private set; }
  13. public int IntX { get { return (int)X; } }
  14. public int IntY { get { return (int)Y; } }
  15. public float Length { get { return (float)Math.Sqrt(X * X + Y * Y); } }
  16. public Vector2D(float x, float y)
  17. {
  18. X = x;
  19. Y = y;
  20. }
  21. public Vector2D(Vector2D vec)
  22. {
  23. X = vec.X;
  24. Y = vec.Y;
  25. }
  26. public Vector2D(Point point)
  27. {
  28. X = point.X;
  29. Y = point.Y;
  30. }
  31. public Vector2D(PointF point)
  32. {
  33. X = point.X;
  34. Y = point.Y;
  35. }
  36. public float getDistanceTo(Vector2D point)
  37. {
  38. return (this - point).Length;
  39. }
  40. public float getAngleBetween(Vector2D vector)
  41. {
  42. return (float)Math.Acos(dotProduct(vector) / (Length * vector.Length));
  43. }
  44. public float dotProduct(Vector2D vector)
  45. {
  46. return X * vector.X + Y * vector.Y;
  47. }
  48. public float cross(Vector2D v)
  49. {
  50. return X * v.Y - Y * v.X;
  51. }
  52. public bool isInBox(Vector2D corner1, Vector2D corner2)
  53. {
  54. float minX = Math.Min(corner1.X, corner2.X);
  55. float maxX = Math.Max(corner1.X, corner2.X);
  56. float minY = Math.Min(corner1.Y, corner2.Y);
  57. float maxY = Math.Max(corner1.Y, corner2.Y);
  58. return (minX <= X && X <= maxX && minY <= Y && Y <= maxY);
  59. }
  60. public Vector2D normalize()
  61. {
  62. float length = Length;
  63. return new Vector2D(X / length, Y / length);
  64. }
  65. public Vector2D normalizeComponentOne() {
  66. if (Math.Abs(X) > Math.Abs(Y))
  67. return new Vector2D(1, Y / X);
  68. else
  69. return new Vector2D(X / Y, 1);
  70. }
  71. public bool isWithin(float minX, float minY, float maxX, float maxY)
  72. {
  73. return (X >= minX && Y >= minY && X <= maxX && Y <= maxY);
  74. }
  75. public Vector2D getOrthogonal(bool side)
  76. {
  77. if (side)
  78. return new Vector2D(Y, -X);
  79. else
  80. return new Vector2D(-Y, X);
  81. }
  82. public Vector2D getInverse()
  83. {
  84. return new Vector2D(-X, -Y);
  85. }
  86. public override string ToString()
  87. {
  88. return "(" + X + "|" + Y + ")";
  89. }
  90. public static Vector2D operator *(float scalar, Vector2D vector)
  91. {
  92. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  93. }
  94. public static Vector2D operator *(Vector2D vector, float scalar)
  95. {
  96. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  97. }
  98. public static Vector2D operator /(Vector2D vector, float scalar)
  99. {
  100. return new Vector2D(vector.X / scalar, vector.Y / scalar);
  101. }
  102. public static Vector2D operator +(Vector2D vector1, Vector2D vector2)
  103. {
  104. return new Vector2D(vector1.X + vector2.X, vector1.Y + vector2.Y);
  105. }
  106. public static Vector2D operator -(Vector2D vector1, Vector2D vector2)
  107. {
  108. return new Vector2D(vector1.X - vector2.X, vector1.Y - vector2.Y);
  109. }
  110. public static Vector2D mean(List<Vector2D> vectors)
  111. {
  112. Vector2D meanVector = new Vector2D(0, 0);
  113. foreach (Vector2D vector in vectors)
  114. {
  115. meanVector += vector;
  116. }
  117. return meanVector / vectors.Count;
  118. }
  119. public static implicit operator PointF(Vector2D vec)
  120. {
  121. return new PointF(vec.X, vec.Y);
  122. }
  123. public static implicit operator Point(Vector2D vec)
  124. {
  125. return new Point(vec.IntX, vec.IntY);
  126. }
  127. }
  128. }