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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Emgu.CV;
- using Emgu.CV.Structure;
- using bbiwarg.Graphics;
- using bbiwarg.Detectors.Fingers;
- using bbiwarg.Utility;
- namespace bbiwarg.Images
- {
- class DepthImage
- {
- public Image<Gray, byte> Image { get; private set; }
- public Image<Gray, byte> BackgroundMask { get; private set; }
- public int Width { get; private set; }
- public int Height { get; private set; }
- public Int16 MinDepth { get; private set; }
- public Int16 MaxDepth { get; private set; }
- public DepthImage(Image<Gray, Int16> image)
- {
- Width = image.Width;
- Height = image.Height;
- image = image.SmoothMedian(3);
-
- MinDepth = findMinDepth(image);
- MaxDepth = (Int16)(MinDepth + 200);
-
- Image = image.Sub(new Gray(MinDepth)).ThresholdTrunc(new Gray(MaxDepth - MinDepth)).Convert<Gray, byte>();
- }
- public Int16 getDepthAt(Point point)
- {
- return getDepthAt(point.X, point.Y);
- }
- public Int16 getDepthAt(int x, int y)
- {
- return (Int16)(MinDepth + Image.Data[y, x, 0]);
- }
- public void setDepthAt(Point point, Int16 depth)
- {
- setDepthAt(point.X, point.Y, depth);
- }
- public void setDepthAt(int x, int y, Int16 depth)
- {
- Image.Data[y, x, 0] = (byte)(depth - MinDepth);
- }
- public float getRelativeDepthAt(Point point)
- {
- return getRelativeDepthAt(point.X, point.Y);
- }
- public float getRelativeDepthAt(int x, int y)
- {
- float minMaxInterval = Math.Max(MaxDepth - MinDepth, 1);
- return (getDepthAt(x, y) - MinDepth) / minMaxInterval;
- }
- private Int16 findMinDepth(Image<Gray, Int16> image)
- {
-
- double[] min, max;
-
- Point[] minLoc, maxLoc;
- image.MinMax(out min, out max, out minLoc, out maxLoc);
- return (Int16)min[0];
- }
- public void removeBackground(List<Finger> fingers) {
- BackgroundMask = Image.Copy();
- MCvConnectedComp comp = new MCvConnectedComp();
- foreach (Finger finger in fingers) {
- Vector2D mid = (finger.Tip + finger.Hand) / 2;
- if(BackgroundMask.Data[mid.IntY, mid.IntX,0] != 0)
- CvInvoke.cvFloodFill(BackgroundMask, mid, new MCvScalar(0), new MCvScalar(5), new MCvScalar(5), out comp, Emgu.CV.CvEnum.CONNECTIVITY.FOUR_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, IntPtr.Zero);
- }
- BackgroundMask = BackgroundMask.ThresholdBinary(new Gray(0), new Gray(255));
- Image = Image.Or(BackgroundMask);
- }
- }
- }
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