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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using OpenTK;
- using OpenTK.Graphics.OpenGL;
- using MathNet.Numerics.LinearAlgebra.Single;
- using bbiwarg.DataSource;
- namespace bbiwarg.Graphics
- {
- class Output : GameWindow
- {
- private IVideoHandle videoHandle;
- private uint imageBufferId;
- public Output(IVideoHandle videoHandle)
- {
- this.videoHandle = videoHandle;
- }
- protected override void OnLoad(EventArgs e)
- {
- base.OnLoad(e);
- Title = "OutputTest";
- GL.ClearColor(Color.Black);
- // transparency
- GL.Enable(EnableCap.Blend);
- GL.BlendEquation(BlendEquationMode.Max);
- initBuffers();
- GL.Enable(EnableCap.Blend);
- GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
- }
- protected override void OnRenderFrame(FrameEventArgs e)
- {
- base.OnRenderFrame(e);
- GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, -Vector3.UnitZ, Vector3.UnitY);
- GL.MatrixMode(MatrixMode.Modelview);
- GL.LoadMatrix(ref modelview);
- videoHandle.nextFrame();
- Stopwatch sw = new Stopwatch();
- sw.Start();
- drawDepthImage();
- // palm (iisu)
- Vector palmPosition = videoHandle.getPalmPosition3D(1);
- Point palmPoint = new Point(palmPosition, Color.Yellow, 0.005f);
- palmPoint.draw();
- // foreFinger
- Vector foreFingerPosition = videoHandle.getForeFingerPosition3D(1);
- Point foreFingerPoint = new Point(foreFingerPosition, Color.Red, 0.005f);
- foreFingerPoint.draw();
- // foreArm (iisu)
- Vector foreArmPosition = videoHandle.getForearmPosition3D(1);
- Point foreArmPoint = new Point(foreArmPosition, Color.Yellow, 0.005f);
- foreArmPoint.draw();
- // finger (iisu)
- Vector[] fingerPositions = videoHandle.getFingerTipPositions3D(1);
- DetectionStatus[] fingerStatus = videoHandle.getFingerStatus(1);
- for (int i = 0; i < fingerStatus.Length; ++i)
- {
- if (fingerStatus[i] == DetectionStatus.Detected || fingerStatus[i] == DetectionStatus.Tracked)
- {
- Point fingerPoint = new Point(fingerPositions[i], Color.Yellow, 0.005f);
- fingerPoint.draw();
- }
- }
- // palm
- Palm palm = videoHandle.getPalm(1);
- Rectangle palmRect = new Rectangle(palm.getCorners(), Color.FromArgb(128, Color.Blue));
- palmRect.draw();
- sw.Stop();
- Console.WriteLine(sw.ElapsedMilliseconds);
- SwapBuffers();
- }
- protected override void OnResize(EventArgs e)
- {
- base.OnResize(e);
- GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
- Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 3, Width / (float)Height, 0.01f, 3.0f);
- GL.MatrixMode(MatrixMode.Projection);
- GL.LoadMatrix(ref projection);
- }
- private void initBuffers()
- {
- GL.GenBuffers(1, out imageBufferId);
- GL.BindBuffer(BufferTarget.ArrayBuffer, imageBufferId);
- GL.BufferData(BufferTarget.ArrayBuffer,
- (IntPtr)((3 * sizeof(float) + 4 * sizeof(byte)) * videoHandle.getWidth() * videoHandle.getHeight()),
- IntPtr.Zero, BufferUsageHint.StreamDraw);
- }
- private void drawDepthImage()
- {
- GL.EnableClientState(ArrayCap.VertexArray);
- GL.EnableClientState(ArrayCap.ColorArray);
- GL.BindBuffer(BufferTarget.ArrayBuffer, imageBufferId);
- videoHandle.createVertexArray(GL.MapBuffer(BufferTarget.ArrayBuffer, BufferAccess.WriteOnly));
- GL.UnmapBuffer(BufferTarget.ArrayBuffer);
- GL.VertexPointer(3, VertexPointerType.Float, 3 * sizeof(float) + 4 * sizeof(byte), IntPtr.Zero);
- GL.ColorPointer(4, ColorPointerType.UnsignedByte, 3 * sizeof(float) + 4 * sizeof(byte), 3 * sizeof(float));
- GL.PointSize(2.0f);
- GL.DrawArrays(PrimitiveType.Points, 0, videoHandle.getWidth() * videoHandle.getHeight());
-
- }
- }
- }
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