Vector2D.cs 4.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace bbiwarg.Utility
  8. {
  9. class Vector2D
  10. {
  11. public static Vector2D Zero { get { return new Vector2D(0, 0); } }
  12. public float X { get; private set; }
  13. public float Y { get; private set; }
  14. public int IntX { get { return (int)X; } }
  15. public int IntY { get { return (int)Y; } }
  16. public float Length { get { return (float)Math.Sqrt(X * X + Y * Y); } }
  17. public Vector2D(float x, float y)
  18. {
  19. X = x;
  20. Y = y;
  21. }
  22. public Vector2D(Vector2D vec)
  23. {
  24. X = vec.X;
  25. Y = vec.Y;
  26. }
  27. public Vector2D(Point point)
  28. {
  29. X = point.X;
  30. Y = point.Y;
  31. }
  32. public Vector2D(PointF point)
  33. {
  34. X = point.X;
  35. Y = point.Y;
  36. }
  37. public float getDistanceTo(Vector2D point)
  38. {
  39. return (this - point).Length;
  40. }
  41. public float getAngleBetween(Vector2D vector)
  42. {
  43. return (float)Math.Acos(dotProduct(vector) / (Length * vector.Length));
  44. }
  45. public float dotProduct(Vector2D vector)
  46. {
  47. return X * vector.X + Y * vector.Y;
  48. }
  49. public float crossProduct(Vector2D v)
  50. {
  51. return X * v.Y - Y * v.X;
  52. }
  53. public bool isInBox(Vector2D corner1, Vector2D corner2)
  54. {
  55. float minX = Math.Min(corner1.X, corner2.X);
  56. float maxX = Math.Max(corner1.X, corner2.X);
  57. float minY = Math.Min(corner1.Y, corner2.Y);
  58. float maxY = Math.Max(corner1.Y, corner2.Y);
  59. return (minX <= X && X <= maxX && minY <= Y && Y <= maxY);
  60. }
  61. public bool isInBound(Vector2D topLeft, Vector2D bottomRight) {
  62. return (X >= topLeft.X && X <= bottomRight.X && Y >= topLeft.Y && Y <= bottomRight.Y);
  63. }
  64. /*public bool isOnBound(float minX, float minY, float maxX, float maxY)
  65. {
  66. return (IntX == minX || IntX == maxX || IntY == minY || IntY == maxY);
  67. }*/
  68. public Vector2D moveInBound(Vector2D topLeft, Vector2D bottomRight, Vector2D direction) {
  69. Vector2D pos = new Vector2D(X, Y);
  70. while (!pos.isInBound(topLeft, bottomRight)) {
  71. pos += direction;
  72. }
  73. return pos;
  74. }
  75. public Vector2D normalize()
  76. {
  77. float length = Length;
  78. return new Vector2D(X / length, Y / length);
  79. }
  80. public Vector2D getOrthogonal(bool side=true)
  81. {
  82. if (side)
  83. return new Vector2D(Y, -X);
  84. else
  85. return new Vector2D(-Y, X);
  86. }
  87. public Vector2D getInverse()
  88. {
  89. return new Vector2D(-X, -Y);
  90. }
  91. public Vector2D getAbsolute() {
  92. return new Vector2D(Math.Abs(X), Math.Abs(Y));
  93. }
  94. public override string ToString()
  95. {
  96. return "(" + X + "|" + Y + ")";
  97. }
  98. public static Vector2D operator *(float scalar, Vector2D vector)
  99. {
  100. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  101. }
  102. public static Vector2D operator *(Vector2D vector, float scalar)
  103. {
  104. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  105. }
  106. public static Vector2D operator /(Vector2D vector, float scalar)
  107. {
  108. return new Vector2D(vector.X / scalar, vector.Y / scalar);
  109. }
  110. public static Vector2D operator /(Vector2D vector1, Vector2D vector2)
  111. {
  112. return new Vector2D(vector1.X / vector2.X, vector1.Y / vector2.Y);
  113. }
  114. public static Vector2D operator +(Vector2D vector1, Vector2D vector2)
  115. {
  116. return new Vector2D(vector1.X + vector2.X, vector1.Y + vector2.Y);
  117. }
  118. public static Vector2D operator -(Vector2D vector1, Vector2D vector2)
  119. {
  120. return new Vector2D(vector1.X - vector2.X, vector1.Y - vector2.Y);
  121. }
  122. public static Vector2D mean(List<Vector2D> vectors)
  123. {
  124. Vector2D meanVector = new Vector2D(0, 0);
  125. foreach (Vector2D vector in vectors)
  126. {
  127. meanVector += vector;
  128. }
  129. return meanVector / vectors.Count;
  130. }
  131. public static implicit operator PointF(Vector2D vec)
  132. {
  133. return new PointF(vec.X, vec.Y);
  134. }
  135. public static implicit operator Point(Vector2D vec)
  136. {
  137. return new Point(vec.IntX, vec.IntY);
  138. }
  139. }
  140. }