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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using bbiwarg.Images;
- using bbiwarg.Recognition.FingerRecognition;
- using bbiwarg.Graphics;
- using bbiwarg.Utility;
- using Emgu.CV;
- using Emgu.CV.Structure;
- namespace bbiwarg.Recognition.HandRecognition
- {
- class HandDetector
- {
- private DepthImage depthImage;
- private EdgeImage edgeImage;
- private List<Finger> fingers;
- public List<Hand> Hands { get; private set; }
- public Image<Gray, byte> HandMask { get; private set; }
- public OutputImage outputImage;
- public HandDetector(DepthImage depthImage, EdgeImage edgeImage, List<Finger> fingers, OutputImage outputImage)
- {
- this.depthImage = depthImage;
- this.edgeImage = edgeImage;
- this.fingers = fingers;
- this.outputImage = outputImage;
- detectHands();
- drawHands();
- }
- private void detectHands()
- {
- int width = depthImage.Width;
- int height = depthImage.Height;
- int maxArea = width * height;
- Image<Gray, byte> image = edgeImage.Image.Copy().Dilate(2).Erode(2).Mul(255);
- HandMask = image.CopyBlank();
- //draw top finger slice
- foreach (Finger finger in fingers)
- {
- // TODO: connect contour with other edges
- Contour<Point> contour = finger.Contour;
- image.FillConvexPoly(contour.ToArray(), new Gray(0));
- image.DrawPolyline(finger.Contour.ToArray(), true, new Gray(255), 1);
- FingerSlice slice = finger.SliceTrail.EndSlice;
- Vector2D direction = slice.LineSegment.Line.Direction;
- Vector2D start = slice.Start+(Constants.FingerContourMargin+Constants.FingerSliceOverlapFactor)*direction;
- Vector2D end = slice.End-(Constants.FingerContourMargin+Constants.FingerSliceOverlapFactor)*direction;
- image.Draw(new Emgu.CV.Structure.LineSegment2D(start, end), new Gray(0), 2);
-
- //FingerSlice slice = finger.SliceTrail.Slices[1];
- //image.Draw(new Emgu.CV.Structure.LineSegment2D(slice.Start, slice.End), new Gray(255), 2);
- }
- Hands = new List<Hand>();
- foreach (Finger finger in fingers)
- {
- bool newHand = true;
- foreach (Hand hand in Hands)
- {
- if (hand.isInside(finger.HandPoint))
- {
- hand.addFinger(finger);
- newHand = false;
- break;
- }
- }
- if (newHand)
- {
- Image<Gray, byte> mask = new Image<Gray, byte>(width + 2, height + 2);
- MCvConnectedComp comp = new MCvConnectedComp();
- CvInvoke.cvFloodFill(image, finger.HandPoint, new MCvScalar(255), new MCvScalar(1), new MCvScalar(1), out comp, Emgu.CV.CvEnum.CONNECTIVITY.FOUR_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
- if (comp.area < maxArea * Constants.HandMaxSize)
- {
- Image<Gray, byte> cropedMask = mask.Copy(new Rectangle(1, 1, width, height)).Mul(255).Dilate(1);
- Hand hand = new Hand(cropedMask, finger);
- Hands.Add(hand);
- HandMask = HandMask.Or(cropedMask);
- }
- }
- }
- float minX = float.MaxValue;
- foreach (Hand hand in Hands)
- {
- if (hand.Centroid.X < minX)
- minX = hand.Centroid.X;
- }
- foreach (Hand hand in Hands)
- {
- if (hand.Centroid.X == minX)
- hand.Side = Hand.HandSide.Left;
- else
- hand.Side = Hand.HandSide.Right;
- }
- }
- private void drawHands() {
- if (Hands.Count == 1)
- {
- outputImage.Image[0] = outputImage.Image[1] = outputImage.Image[2] = Hands[0].Mask;
- }
- else if (Hands.Count > 1)
- {
- for (int i = 0; i < 2; ++i)
- {
- if (Hands[i].Side == Hand.HandSide.Left)
- outputImage.Image[0] = outputImage.Image[0] | (Hands[i].Mask);
- else
- outputImage.Image[1] = outputImage.Image[1] | (Hands[i].Mask);
- }
- }
- }
- }
- }
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